Coolfrog, chaotic female wraith Warrior #++## #@... .u... [Coolfrog the Swordsman] St18 Dx10 Co13 In6 Wi11 Ch6 WarWraFemCha S0 Yendor:1 $0 HP20(20) Pw1(11) AC-3 MC2 Mov12 Xp1/0 Wt93/1710 T5 Latest messages Unknown command ' '. (2x) Wait! That's a mynock! # In what direction? [47896321><] You use the force on the mynock. None hits the mynock. None bites the mynock. The mynock is killed! This door is locked. (3x) # In what direction? [47896321><] You see no door there. # In what direction? [47896321><] I don't think None would appreciate that. Besides, you need 10 mana in order to use the force. # In what direction? [47896321><] You see no door there. # (2x) Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: shock resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 132 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 484 Scroll drop chance was reduced to 89% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 56% Monster death drops spawned with only 99% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: devices (turn 43) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44053 Monster spawn increase reached its maximum at turn 157453 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2426778 The monster class that cannot be genocided was vortex The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: taker patch (freq bonus 24) The monster species that spawned more often: runoff mushroom (freq bonus 9) The monster species that spawned more often: frost grue (freq bonus 21) The monster species that spawned more often: pink patch (freq bonus 18) The monster species that spawned more often: Social Justice Idiot (freq bonus 21) The monster species that spawned more often: tentacled mermaid (freq bonus 24) The monster species that spawned more often: mini leprechaun (freq bonus 6) The monster species that spawned more often: Andor Drakon (freq bonus 12) The monster species that spawned more often: litten pryingly (freq bonus 8) The monster species that spawned more often: creeping colony (freq bonus 14) The monster species that spawned more often: silent killer (freq bonus 24) The monster species that spawned more often: rohirrim (freq bonus 5) The monster species that spawned more often: quinin distressfully (freq bonus 4) The monster species that spawned more often: inertia turret (freq bonus 8) The monster species that spawned more often: eye of the deep (freq bonus 9) The monster species that spawned more often: noxious colony (freq bonus 12) The monster species that spawned more often: force quantum mechanic (freq bonus 10) The monster species that spawned more often: dopplezon (freq bonus 24) The monster species that spawned more often: blizzard trove (freq bonus 24) The monster species that spawned more often: deminewt (freq bonus 20) The monster trait that was more common: monsters with poison resistance (freq bonus 8) The monster species that never randomly spawned: Victoria's high-heeled sandal The monster species that never randomly spawned: Olog-hai gorgon The monster species that never randomly spawned: kobold zombie The monster species that never randomly spawned: bard The monster species that never randomly spawned: noxious mushroom The monster species that never randomly spawned: falling spore The monster species that never randomly spawned: chlorofluorocarbon lighthouse nestle The monster species that never randomly spawned: remorse yellowly The monster species that never randomly spawned: enbug The monster species that never randomly spawned: golden force patch The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 17) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 6) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 4) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 10) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 5) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 6) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 3) Next attribute increase check would have come at turn 386 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having shock resistance (0) You were prevented from having stealth (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You had 1495 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Clavicus Vile The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (142) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status concentrating 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (horned helmet) * skullcap (full helmet) * flack helmet (less helmet) * crystal helm (thinking helmet) * mining helm (etched helmet) * field helm (red helmet) * helm of safeguard (chain-aventailed helmet) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (light gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (torn boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (AIR ELEMENTAL SPEED BEHOLDER) scroll of mana (NOGROKO) scroll of phase door (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of standard id (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of cure (BIRD STUNT IS BETTER) * scroll of extra healing (SACRED TRANSPOSITIONS) * scroll of greater mana restoration (SCUTTLER SCURRIER) Spellbooks spellbook of passwall (hellish) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Coolfrog the Warrior... Since you quit, the score list will not be checked.