Coolfrog, chaotic female wraith Warrior ######### ##........# ##...#%.#... ##.%%........ }}.%.#.}}.#...#/ }.....}}}}*.../. .....}}}}...... ...#.}}.#...# ....%...... ..#..#... ..... ### 8 [Coolfrog the Swordsman] St17 Dx6 Co13 In8 Wi16 Ch3 WarWraFemCha S4 Yendor:1 $0 HP-8(20) Pw8(11) AC-2 MC2 Mov12 Xp1/1 Wt93/1680 T48 Latest messages The wimp is killed! You see here a wimp corpse {500}. There is a wall in the way! (2x) You see here a wimp corpse {500}. You hear a door crash open. You hear some noises in the distance. There is a wall in the way! (4x) You hear a door open. The heretic hits you! [-1 -> 19] The heretic hits you! [-2 -> 17] Your yellow dragon scales deflects the heretic's attack. You hear some noises. You see here a rock {0}. A trap door in the ceiling opens and a rock falls on your head! [-5 -> 12] You hear a soft click. The magic missile hits you! You die... Your inventory Weapons b - an uncursed +1 mace (weapon in hand) {12} c - an uncursed +1 crossbow {20} d - 50 blessed +0 crossbow bolts (in quiver) {1} Armor a - an uncursed +1 set of yellow dragon scales (being worn) {20} e - an uncursed +0 large shield (being worn) {40} Comestibles f - 52 uncursed apples {0} g - 41 uncursed carrots {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks h - an uncursed spellbook of passwall (0:10) {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: double attacks You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 88% Potion drop chance was reduced to 86% The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: chaos spells (turn 25) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 102227 Monster spawn increase reached its maximum at turn 156803 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 6128352 The monster class that cannot be genocided was blob The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: humanlike construct (freq bonus 10) The monster species that spawned more often: toxic growth (freq bonus 28) The monster species that spawned more often: tiger shark (freq bonus 12) The monster species that spawned more often: zombified moogle (freq bonus 4) The monster species that spawned more often: air-wolf (freq bonus 12) The monster species that spawned more often: obour (freq bonus 24) The monster species that spawned more often: blue jelly (freq bonus 9) The monster species that spawned more often: disinterested older woman (freq bonus 9) The monster species that spawned more often: semi-novice mage (freq bonus 6) The monster species that spawned more often: gravity warp fungus (freq bonus 20) The monster species that spawned more often: slate rubber (freq bonus 12) The monster species that spawned more often: venture capitalist (freq bonus 12) The monster species that spawned more often: petty komodo dragon (freq bonus 6) The monster species that spawned more often: turkey (freq bonus 8) The monster species that spawned more often: RNG fish (freq bonus 2) The monster species that spawned more often: gazing eye (freq bonus 12) The monster species that spawned more often: baby sarkany (freq bonus 6) The monster species that spawned more often: personifying thirteenth (freq bonus 10) The monster species that spawned more often: greater astral elemental (freq bonus 5) The monster species that spawned more often: georgian enlacing sloe internal typographer (freq bonus 3) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 3) The monster species that never randomly spawned: annoyed ogre The monster species that never randomly spawned: pesky louse The monster species that never randomly spawned: ice stalk The monster species that never randomly spawned: hooliganism shoplifter gainful The monster species that never randomly spawned: Ujiblex The monster species that never randomly spawned: swamp lizard The monster species that never randomly spawned: stomacher recessing The monster species that never randomly spawned: snakeman brute The monster species that never randomly spawned: allocation slime The monster species that never randomly spawned: maffia bedumb brisking The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 18) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 3) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 39) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 25) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 12) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 5) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this trap was always invisible: tracker trap The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 8) Next attribute increase check would have come at turn 379 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were acid resistant You were petrification resistant You were prevented from having infravision (0) You were prevented from having reflection (2) You were prevented from having double attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You had 1453 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Clavicus Vile The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (709) You are dead Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status concentrating 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (ruined helmet) * skullcap (filtered helmet) * flack helmet (etched helmet) * crystal helm (strip bandana) * mining helm (long-hair helmet) * field helm (cone-shaped helmet) * helm of safeguard (golden helmet) * war hat (hydra helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (uncanny gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (stroking boots) * field boots (living boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (RESURRECTION) scroll of mana (MORE IS MORE) scroll of phase door (SCENTFUL PERFUME) scroll of standard id (SHIELD IS ON) scroll of cure (DINKIER MISDO MONOPOLIZATION WALLEYE) * scroll of extra healing (WORLD FALL) * scroll of greater mana restoration (CAO NI MA) Spellbooks spellbook of passwall (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Coolfrog the Warrior...