Coolfrog, chaotic female wraith Warrior . . $ # # } . . . . . }}@ } . .@. . % ... . . . # # # . . # # [Coolfrog the Longswordsman] St16 Dx13 Co10 In6 Wi9 Ch5 WarWraFemCha S1536 Yendor:1 $0 HP-31(54) Pw24(24) AC-12 MC2 Mov12 Xp5/319 Wt73/1660 T456 Paralyzed Latest messages The mace welds itself to the elder priestess of Moloch's hand! The elder priestess of Moloch's tentacles suck you! [-5 -> 68] [-5 -> 63] The elder priestess of Moloch's tentacles suck you! [-2 -> 61] [-15 -> 46] The elder priestess of Moloch casts a spell at you! You are frozen in place! Your data is deleted! Suddenly you don't remember your spells. The elder priest tentacles to tentacle you! OH NO!!! You feel the tentacles squirm under your armor. The tentacles begin to tear at your armor! Your armor turns to dust and falls to the floor! "Harharhar you stupid player, you've been playing for long enough! Say goodbye!" You feel the tentacles bore into your skull! Goodbye level 6. Your brain is cored like an apple! You die... Your inventory Weapons b - an uncursed +1 mace (weapon in hand) {12} c - an uncursed +1 crossbow {20} d - 50 blessed +0 crossbow bolts (in quiver) {1} Armor e - an uncursed +0 large shield (being worn) {40} Comestibles f - 55 uncursed apples {0} g - 47 uncursed carrots {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - 2 uncursed scrolls of cure {0} Spellbooks h - an uncursed spellbook of passwall (3:9) {0} Final attributes You were playing in wonderland mode You have transgressed Your alignment was -69 Your max alignment was 12 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 133 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 20% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: general combat (turn 81) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63840 Monster spawn increase reached its maximum at turn 272010 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1058368 The monster class that cannot be genocided was rodent The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: jungle hunter (freq bonus 4) The monster species that spawned more often: taker mushroom (freq bonus 24) The monster species that spawned more often: trenchancy stubborner (freq bonus 6) The monster species that spawned more often: sizzle naga hatchling (freq bonus 16) The monster species that spawned more often: such antipathetic (freq bonus 6) The monster species that spawned more often: sculling africa twirliest subendorsing anele (freq bonus 12) The monster species that spawned more often: Spill Kop (freq bonus 36) The monster species that spawned more often: elemental girl (freq bonus 11) The monster species that spawned more often: giant ape (freq bonus 8) The monster species that spawned more often: porter deactivator vortex (freq bonus 8) The monster species that spawned more often: mana fly (freq bonus 9) The monster species that spawned more often: demonic entity (freq bonus 24) The monster species that spawned more often: Oblivion (freq bonus 6) The monster species that spawned more often: ghetto warp fungus (freq bonus 16) The monster species that spawned more often: fenestrae slidable instructed hogging creepage biorhythmicity (freq bonus 9) The monster species that spawned more often: petty sweet woman (freq bonus 42) The monster species that spawned more often: illogically carboyed ineradicable notchy (freq bonus 4) The monster species that spawned more often: linefeed methodic (freq bonus 8) The monster species that spawned more often: hairy mold (freq bonus 4) The monster species that spawned more often: kingdra (freq bonus 18) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 6) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster species that never randomly spawned: stalking magenta lichen The monster species that never randomly spawned: fullfil corner gerontotherapy The monster species that never randomly spawned: karmic dragon The monster species that never randomly spawned: eraser monster The monster species that never randomly spawned: sweeping eye The monster species that never randomly spawned: gnome prostitute The monster species that never randomly spawned: maud force patch The monster species that never randomly spawned: hepton The monster species that never randomly spawned: xenon pusillanimity The monster species that never randomly spawned: communicator separable The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 10) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 98) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 6) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 13) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 95) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 8) Next attribute increase check would have come at turn 1170 Strength training was 11 Dexterity training was 10 Wisdom training was 1 Constitution training was 23 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were paralyzed (-1) You were prevented from having slow digestion (0) You were prevented from drunken boxing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You had 2468 points of nutrition remaining You could fly You could survive without air You were a wererat You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Clavicus Vile The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status concentrating 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (echo helmet) * skullcap (crazy helmet) * flack helmet (resounding helmet) * crystal helm (formula one helmet) * mining helm (greenery helmet) * field helm (rural helmet) * helm of safeguard (complete helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (slit gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (block-heeled boots) * boots of safeguard (velcro boots) Scrolls scroll of healing (HALLS OF MANDOS) scroll of mana (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of phase door (BLEEP BOOP BEEP) scroll of standard id (MENTAL TRICK THE FORC AND DEFEN) scroll of cure (GOT SOMETHING FOUR YOU) * scroll of extra healing (VO FACIAM) * scroll of greater mana restoration (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) Spellbooks spellbook of passwall (perishable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 47 times You killed 44 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (24 of 160) shield [Basic] (max Expert) (22 of 160) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (12 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (67 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Coolfrog the Warrior...