Coolfrog, chaotic female wraith Warrior Z ... .@. }uK M [Coolfrog the Swordsman] St16 Dx10 Co9 In5 Wi11 Ch6 WarWraFemCha S0 Yendor:1 $0 HP-1(20) Pw11(11) AC-3 MC2 Mov12 Xp1/0 Wt93/1400 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Warrior. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. # In what direction? [47896321><] You slip while trying to get on None. [-10 -> 10] # In what direction? [47896321><] You slip while trying to get on None. You die... Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: cold resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 384 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 77% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 30% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: missile weapons (turn 46) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42941 Monster spawn increase reached its maximum at turn 101237 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 440670 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: blob (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 1) The monster species that spawned more often: giant mummy (freq bonus 16) The monster species that spawned more often: BDSM lady (freq bonus 20) The monster species that spawned more often: psychol spheroidal (freq bonus 18) The monster species that spawned more often: snakelike frightfully (freq bonus 18) The monster species that spawned more often: green hulk (freq bonus 10) The monster species that spawned more often: biclops (freq bonus 4) The monster species that spawned more often: cave spider (freq bonus 10) The monster species that spawned more often: Walter (freq bonus 6) The monster species that spawned more often: totoro (freq bonus 10) The monster species that spawned more often: dazzling penetrator (freq bonus 24) The monster species that spawned more often: siena force fungus (freq bonus 12) The monster species that spawned more often: nonsubscriber pretended (freq bonus 12) The monster species that spawned more often: yellow pseudodragon (freq bonus 4) The monster species that spawned more often: white jelly (freq bonus 12) The monster species that spawned more often: Soft Sarah (freq bonus 4) The monster species that spawned more often: mooter palest (freq bonus 20) The monster species that spawned more often: spike patch (freq bonus 24) The monster species that spawned more often: eevee (freq bonus 6) The monster species that spawned more often: dissed guise (freq bonus 3) The monster species that spawned more often: Janine's sneaker (freq bonus 6) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster species that never randomly spawned: astringe esoteric The monster species that never randomly spawned: potshard capsizing The monster species that never randomly spawned: icicle smasher The monster species that never randomly spawned: adult cyan dragon The monster species that never randomly spawned: hereby westinghouse The monster species that never randomly spawned: knight of the forgetting The monster species that never randomly spawned: Pos Recursive The monster species that never randomly spawned: wither monster The monster species that never randomly spawned: whichever dipsomaniac The monster species that never randomly spawned: faberge sphere The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 10) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 9) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 17) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 15) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 3) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 16) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 3) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 10) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 2) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 4) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 29) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: outta depth trap (freq bonus 12) Next attribute increase check would have come at turn 1006 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having mana regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Clavicus Vile The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (228) You are dead Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status concentrating 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (narrow helmet) * skullcap (poor helmet) * flack helmet (tasseled helmet) * crystal helm (cone-shaped helmet) * mining helm (engraved helmet) * field helm (formula one helmet) * helm of safeguard (crazy helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (black gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (fetish heels) * boots of safeguard (rain boots) Scrolls scroll of healing (HAS README) scroll of mana (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of phase door (KATNISS SHOT PEETA IN THE HEAD) scroll of standard id (DDOS ATTACK) scroll of cure (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) * scroll of extra healing (KNOCK THE PROP CANNT BE USE) * scroll of greater mana restoration (YELLOWBEARD SCOURGE OF THE SEA) Spellbooks spellbook of passwall (chartreuse) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Coolfrog the Warrior...