Coolfrog, chaotic female wraith Unbeliever V Z }}} P@h }}} [Coolfrog the Rookie] St16 Dx9 Co18 In5 Wi6 Ch4 UnbWraFemCha S0 Yendor:1 $0 HP25(25) Pw1(1) AC1 MC1 Mov12 Xp1/0 Wt150/1850 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Unbeliever. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. # With this technique, you can practice with your currently wielded weapon, sometimes determining the enchantment value. Also, it gets you closer to increasing your skill level, but monsters may interrupt you. Use this technique? [yn] (n) black aestivalis - This is a weapon. Color: transparent. Material: iron. Appearance: runed broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing. A useful broadsword. # (4x) b - an uncursed +1 chain mail (being worn) {120}. Unknown command 'B'. # (2x) b - an uncursed +1 chain mail (being worn) {120}. # Your anti-magic shell prevents spellcasting. (2x) # Really quit [yes/no]? Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: see invisible You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 35 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 32% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 12% Wand drop chance was reduced to 92% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: missile weapons (turn 60) Number of artifacts generated was 1 Number of fake artifacts generated was 1 You were producing a permanent antimagic shell Monster spawn increase started at turn 60214 Monster spawn increase reached its maximum at turn 124350 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3210720 The monster class that cannot be genocided was golem The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: smart missile (freq bonus 15) The monster species that spawned more often: shadow wraith (freq bonus 8) The monster species that spawned more often: bear clan mage (freq bonus 63) The monster species that spawned more often: raging torrent (freq bonus 5) The monster species that spawned more often: cool guy (freq bonus 6) The monster species that spawned more often: wallaby (freq bonus 4) The monster species that spawned more often: undead templar (freq bonus 5) The monster species that spawned more often: spearmen distasting (freq bonus 6) The monster species that spawned more often: highly explosive bomb (freq bonus 15) The monster species that spawned more often: grave warrior (freq bonus 4) The monster species that spawned more often: Roadblock Kop (freq bonus 24) The monster species that spawned more often: Jennifer's lovely sneaker (freq bonus 18) The monster species that spawned more often: sweepstake expropriated hominized dactyl (freq bonus 15) The monster species that spawned more often: random fish (freq bonus 24) The monster species that spawned more often: spryest graving palatably (freq bonus 18) The monster species that spawned more often: emperor newt (freq bonus 8) The monster species that spawned more often: shellacked mangiest (freq bonus 15) The monster species that spawned more often: shaolin priestess (freq bonus 10) The monster species that spawned more often: Nicholas D. Wolfwood (freq bonus 12) The monster species that spawned more often: midi grue (freq bonus 10) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 6) The monster species that never randomly spawned: petty rabid rabbit The monster species that never randomly spawned: unmodified skyjack The monster species that never randomly spawned: rando ant The monster species that never randomly spawned: green spore The monster species that never randomly spawned: crunchy warp fungus The monster species that never randomly spawned: hobbit zombie The monster species that never randomly spawned: undead prostitute The monster species that never randomly spawned: greedy looking gnome The monster species that never randomly spawned: fiendish goblin The monster species that never randomly spawned: evasive atomic soldier The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 14) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 6) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 5) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 6) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 11) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 84) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 20) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 51) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 4) Next attribute increase check would have come at turn 1152 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having see invisible (0) You were prevented from having half spell damage (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (GIMME A LITTLE SPANKING) scroll of mana (JUMP IN FRONT OF A TRAIN) scroll of phase door (TO DO CANCENUS) scroll of standard id (EUTOW) scroll of cure (DUCTUM ADIS) * scroll of extra healing (GEHMA DOENER) * scroll of greater mana restoration (NYAH NYAH CATCHMEIFYOUCAA AN) Spellbooks spellbook of passwall (rainy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Coolfrog the Unbeliever... Since you quit, the score list will not be checked.