Coolfrog, chaotic female wraith Anachronist 8 #++ #@@ ... [Coolfrog the Survivor] St6 Dx6 Co8 In10 Wi9 Ch9 AnaWraFemCha S0 Yendor:1 $0 HP12(12) Pw3(3) AC-6 MC9 Mov12 Xp1/0 Wt162/900 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! rnd(5) attempted - returning 1 Program in disorder. Please inform Amy (Bluescreenofdeath at nethackwiki) about this bug. The admins can also be contacted on the #em.slashem.me IRC channel (Freenode). It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. Really save? [yn] (n) What do you want to ready? [- bc or ?*] You don't have that object. What do you want to ready? [- bc or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: acid resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 210 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 14 Scroll drop chance was reduced to 82% Potion drop chance was reduced to 89% The following skill could not be trained at all: spear The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: knife (turn 139) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 23498 Monster spawn increase reached its maximum at turn 147908 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 13125622 The monster class that cannot be genocided was mimic The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: chasing yellow jacket (freq bonus 16) The monster species that spawned more often: The high-heel loving asian girl her heels (freq bonus 3) The monster species that spawned more often: Katrin's dancing shoe (freq bonus 3) The monster species that spawned more often: misnumber shivering (freq bonus 6) The monster species that spawned more often: spikiest moronic monogamistic stepchild (freq bonus 12) The monster species that spawned more often: goreraven (freq bonus 24) The monster species that spawned more often: bright blue warp fungus (freq bonus 20) The monster species that spawned more often: insincerity entrenching ingratiating (freq bonus 18) The monster species that spawned more often: greater blaxorn (freq bonus 8) The monster species that spawned more often: pirate (freq bonus 30) The monster species that spawned more often: shining piercer (freq bonus 7) The monster species that spawned more often: baby leviathan (freq bonus 9) The monster species that spawned more often: permamimic hivemind (freq bonus 4) The monster species that spawned more often: orange stalk (freq bonus 6) The monster species that spawned more often: cloned New Vegas NPC (freq bonus 4) The monster species that spawned more often: inkiest nittier (freq bonus 32) The monster species that spawned more often: ejectum fessed (freq bonus 12) The monster species that spawned more often: vampiric stalk (freq bonus 48) The monster species that spawned more often: wind warp patch (freq bonus 2) The monster species that spawned more often: vexed vixen (freq bonus 8) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 5) The monster species that never randomly spawned: skilled light The monster species that never randomly spawned: porter swarm xan The monster species that never randomly spawned: naurungol The monster species that never randomly spawned: reschedule traipsed irreproachable redheaded exec uninvited shimmed aplenty The monster species that never randomly spawned: sister of some weird guy The monster species that never randomly spawned: deducted ballyhooing The monster species that never randomly spawned: lilac warp patch The monster species that never randomly spawned: falling warp patch The monster species that never randomly spawned: Ruggo the Gnome King The monster species that never randomly spawned: sizzle naga The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 13) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 42) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 8) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 49) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 3) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 5) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 13) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 7) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 9) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this trap was always invisible: latency trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 3) Next attribute increase check would have come at turn 2164 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having acid resistance (0) You were prevented from having magical breathing (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lady Ariane, Lord Stahngnir and Sven Fanara Your deity was Sven Fanara The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (202) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (flier cloak) Scrolls scroll of healing (SHIELD IS ON) scroll of mana (CAN I BECOME A BEEFSTEAK) scroll of phase door (VIRUS INFECTION DETECTED) scroll of standard id (SVDUNPX SVPXUNPX) scroll of cure (VITERBI TRELLIS) * scroll of extra healing (SENIOR ASSWIPE) * scroll of greater mana restoration (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) Spellbooks spellbook of passwall (switching) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 cocks (2 created) 0 jackals (2 created) 0 foxes (1 created) 0 pack kobolds (1 created) 0 gizards (1 created) 0 femmymondaines (1 created) 0 goblins (1 created) 0 marine goblins (2 created) 0 sewer rats (1 created) 0 rabbits (1 created) 0 black rats (1 created) 0 snow rabbits (1 created) 0 cave spiders (1 created) 0 hole spiders (1 created) 0 baby metroids (1 created) 0 worm that walkses (1 created) 0 grid bugs (1 created) 0 lichens (1 created) 0 golden molds (1 created) 0 golden spores (1 created) 0 sub-gnomes (1 created) 0 giant children (1 created) 0 baby ogres (1 created) 0 low oozes (1 created) 0 monkeys (1 created) 0 human adventurers (1 created) 0 mangy-looking lepers (1 created) 0 peasants (1 created) 0 jedis (1 created) The dnethack elder priest(TM) (0 times) 0 minighosts (2 created) 0 tortoises (4 created) 0 hata-hatas (4 created) 0 rouge jellyfish (2 created) 0 jellyfish (1 created) 0 illithid larvae (1 created) 0 goldfish (1 created) 0 twens (3 created) 0 geckos (1 created) 52 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You quit in Yendorian Tower on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 12 hit points when you quit. Since you quit, the score list will not be checked.