Coolfrog, chaotic female wraith Anachronist #### ...##### .............## ............).## ..........###...## ### #.%.....### #...# #.} #.`... #..###### ##..# #... }}} }}}}}}}}# ##...#..# ...# #..##......... `}}}}}}. .......}}}# ##............... }..`#....#....} ..`####}}}}}.... ...,##}#``@# #}}%..#.}}.#...#... ?.%.}#.#}}#.}#....`}.,.}}}...... ...#}}.. @## #}.....}}}}......... .}}... ........................ .... ..._. #}.....}}}}%........ }}................... ........... ..# .....# }}...#.}}.#...#...# .. .#}.,`.}#` ...........#}}....## #.... ... .... ... ..} ..........##..}..}# #... ........^.....}}}# #.. }}}..}}}}}}}}}}}# }..}}# [Coolfrog the Insurgent] St8 Dx10 Co10 In8 Wi8 Ch13 AnaWraFemCha S1488 Yendor:1 $0 HP-5(58) Pw39(39) AC-12 MC9 Mov12 Xp6/372 Wt162/1330 T293 Latest messages Your cloak of magic resistance blocks the pseudo rat's attack. You miss the pseudo rat. The pseudo rat misses. You hear some noises in the distance. You hit the pseudo rat. The pseudo rat bites you! [-1 -> 57] You kill the pseudo rat! Wait! There's something there you can't see! It misses. You miss the tortoise. (3x) You kill the tortoise! This is a rain cloud, which will make you and your entire inventory wet. Really step into it? [yn] (n) This is a stalactite, which will hurt you if you fly into it. Really do it? [yn] (n) A nearby voice intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... The elder priestess of Moloch swings her mace. The elder priestess of Moloch hits you! You die... Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: infravision You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 29% chance Scroll drop chance was reduced to 45% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 57% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 91% Monster death drops spawned with only 64% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: firearms (turn 56) You had blown your chance of training the firearms skill Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51768 Monster spawn increase reached its maximum at turn 148568 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1445244 The monster class that cannot be genocided was troll The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: crimson warp patch (freq bonus 8) The monster species that spawned more often: deceiving colony (freq bonus 3) The monster species that spawned more often: jigged ballyhooing (freq bonus 4) The monster species that spawned more often: armenia inferior (freq bonus 18) The monster species that spawned more often: undead stand user (freq bonus 6) The monster species that spawned more often: wereleprechaun (freq bonus 4) The monster species that spawned more often: umbel sympathetically (freq bonus 3) The monster species that spawned more often: zombie baddie (freq bonus 6) The monster species that spawned more often: spimah sephirah (freq bonus 12) The monster species that spawned more often: crystal golem (freq bonus 6) The monster species that spawned more often: ray turret (freq bonus 8) The monster species that spawned more often: houndour (freq bonus 6) The monster species that spawned more often: Dominik (freq bonus 56) The monster species that spawned more often: nitrohack horror (freq bonus 18) The monster species that spawned more often: fleshhound of Khorne (freq bonus 16) The monster species that spawned more often: received dead potato (freq bonus 24) The monster species that spawned more often: rhubarb cardiopulmonary (freq bonus 16) The monster species that spawned more often: occulting churchlier (freq bonus 18) The monster species that spawned more often: stunwall (freq bonus 30) The monster species that spawned more often: great shimmering dragon (freq bonus 5) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 5) The monster trait that was more common: monsters whose attacks heal you (freq bonus 3) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster species that never randomly spawned: red dragon worm The monster species that never randomly spawned: tree cat The monster species that never randomly spawned: orc of the ages of stars The monster species that never randomly spawned: spotted jelly The monster species that never randomly spawned: wolf cub The monster species that never randomly spawned: aquatic beetle The monster species that never randomly spawned: Mr. Mime The monster species that never randomly spawned: Rhotomago, Prince of Time The monster species that never randomly spawned: floating fish The monster species that never randomly spawned: zombified giant The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 20) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 35) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 7) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 13) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 7) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 7) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 2) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 10) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 9) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 1) Next attribute increase check would have come at turn 3073 Strength training was 27 Dexterity training was 18 Wisdom training was 0 Constitution training was 8 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having infravision (0) You were prevented from having glib combat (0) You were aware of the presence of something You were warned of undead You had 1119 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fiit-Ssaaar, Balance and Mortifer Your deity was Mortifer The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 498% Techniques known in the end Name Level Status create ammo 6X LIMIT(0) decontaminate 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (jarring cloak) Scrolls scroll of healing (EFFAITH ANDWYOL STATWS) scroll of mana (SUECHOL OGI ABS OLUTEN ULPEN) scroll of phase door (ARGA NECROMUTATION GDA) scroll of standard id (OBI WAN CANOPY) scroll of cure (ZTORF) * scroll of extra healing (WEAK STUNT IS MORE POWER) * scroll of greater mana restoration (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) Spellbooks spellbook of passwall (propaganda) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 65 times You killed 53 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (6 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (25 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (69 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...