Coolfrog, chaotic female wraith Musician }}} }}}} ..... }}}. }}..- }..}} ..^... ^.^.- ^^^|} ^^^@^. .(^|^. ....|}} ..^^--------# ........%.}}}# }..}}}}}}}}}}}# }}}}..-- ------ .}}}}}}}..| ......%....+ ...}}}}}}..| ##}}}}}} [Coolfrog the Whistler] St17 Dx9 Co13 In8 Wi3 Ch11 MusWraFemCha+D S196 Yendor:1 $0 HP-25(34) Pw16(16) AC5 MC0 Mov12 Xp3/49 Wt4/1780 T317 Blind Latest messages You fly over a pit. Count: 55 You can see again. You stop searching. You are no longer dimmed. Count: 55 (2x) You have a strange forbidding feeling... You start playing the frost horn. In what direction? [47896321><] Moloch's voice booms: "How darest thou harm my servant!" The bolt of lightning hits you! [-12 -> 22] You are blinded by the flash! You start playing the frost horn. In what direction? [47896321><] Moloch roars in anger: "Thou shalt suffer!" The bolt of lightning hits you! [-12 -> 10] The bolt of cold hits you! You die... Your inventory Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks h - an uncursed spellbook of passwall (0:10) {0} Tools c - an uncursed magic flute (0:10) {0} d - an uncursed magic harp (0:8) {0} e - an uncursed drum of earthquake (4:0) {0} f - an uncursed frost horn (0:5) {0} g - an uncursed fire horn (0:0) {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 11 Your max alignment was 13 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 144 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 87% Monster death drops spawned with only 92% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: attack spells (turn 23) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58972 Monster spawn increase reached its maximum at turn 150703 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 556052 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: forgotten trapper (freq bonus 10) The monster species that spawned more often: Dudley's Dungeon Terminator (freq bonus 6) The monster species that spawned more often: longhaired towrope (freq bonus 8) The monster species that spawned more often: army dwarf (freq bonus 8) The monster species that spawned more often: leprechaun wanderer (freq bonus 4) The monster species that spawned more often: newt mummy (freq bonus 12) The monster species that spawned more often: volt fungus (freq bonus 12) The monster species that spawned more often: crispy burner (freq bonus 12) The monster species that spawned more often: gigant anteater (freq bonus 6) The monster species that spawned more often: Jonas the Schizo Autist (freq bonus 3) The monster species that spawned more often: eating horror (freq bonus 24) The monster species that spawned more often: tasloi chief (freq bonus 3) The monster species that spawned more often: storm giant (freq bonus 12) The monster species that spawned more often: young adult orange dragon (freq bonus 6) The monster species that spawned more often: vampire spawn (freq bonus 12) The monster species that spawned more often: twen (freq bonus 16) The monster species that spawned more often: salamander (freq bonus 12) The monster species that spawned more often: thorn brute (freq bonus 12) The monster species that spawned more often: effect standout stagnant (freq bonus 32) The monster species that spawned more often: maypole unluckier inflating christening eclipsed emigration (freq bonus 6) The monster trait that was more common: monsters that make parrot sounds (freq bonus 3) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 6) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster species that never randomly spawned: Cristi The monster species that never randomly spawned: florally clept dispute The monster species that never randomly spawned: lizard man The monster species that never randomly spawned: reinterred buncoing The monster species that never randomly spawned: ruby force patch The monster species that never randomly spawned: grey giant The monster species that never randomly spawned: storm rider The monster species that never randomly spawned: vampiric stalk The monster species that never randomly spawned: unthinkingly refocussed The monster species that never randomly spawned: changed The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 11) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 9) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 8) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 23) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 8) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 15) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 8) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 9) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 12) Next attribute increase check would have come at turn 754 Strength training was 0 Dexterity training was 3 Wisdom training was -6 Constitution training was 11 You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were blinded (8) You had a hearing break. (459) You had the following problem: Messages are repeated randomly. (0) You were prevented from having fire resistance (0) You were prevented from having phasing (0) You were aware of the presence of something You were warned of undead You had 1173 points of nutrition remaining You could fly You could survive without air You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Arioch The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 497% Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Scrolls scroll of healing (FLEECY BOUFFANT COLORS) scroll of mana (KLAATU BARADA NIKTO) scroll of phase door (SUDO ROOT) scroll of standard id (OGRANICHENIYE SAPOGI) scroll of cure (CHE NON SONO IO) * scroll of extra healing (I AM SO FUCKING TIRED) * scroll of greater mana restoration (NONEXEMPT CONUNDRUM) Spellbooks spellbook of passwall (illgotten) Tools magic flute (flute) magic harp (harp) drum of earthquake (drum) frost horn (horn) fire horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 8 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (8 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (37 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Musician...