Coolfrog, chaotic female wraith Archeologist .$.. Z ..@. .... 8 [Coolfrog the Digger] St7 Dx10 Co10 In8 Wi10 Ch5 ArcWraFemCha+L S40 Yendor:1 $16 HP16(16) Pw11(11) AC7 MC0 Mov12 Xp1/6 Wt52/1030 T11 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female minimalist wraith Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! rnd(5) attempted - returning 1 Program in disorder. Please inform Amy (Bluescreenofdeath at nethackwiki) about this bug. The admins can also be contacted on the #em.slashem.me IRC channel (Freenode). It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. Unknown command ' '. You kill the kobold! You now have no secondary weapon readied. g - an uncursed +0 pick-axe (weapon in hand) {32}. You displaced None. You start digging downward. You dig a pit in the floor. You start digging downward. The floor here is too hard to dig in. You continue digging downward. The floor here is too hard to dig in. Your inventory Weapons a - an uncursed +2 bullwhip {8} Armor b - an uncursed +0 leather jacket (being worn) {12} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of remove curse {0} f - an uncursed scroll of rumor {0} h - 3 uncursed scrolls of healing {0} i - an uncursed scroll of mana {0} j - an uncursed scroll of phase door {0} k - an uncursed scroll of standard id {0} Spellbooks d - a blessed spellbook of detect food (0:1) {0} Tools g - an uncursed +0 pick-axe (weapon in hand) {32} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: psi resistance You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 56% Amulet drop chance was reduced to 99% Concealing monsters were spawned underneath items 78% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: matter spells (turn 7) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43435 Monster spawn increase reached its maximum at turn 75755 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 975412 The monster class that cannot be genocided was zombie The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: emerald draconian (freq bonus 10) The monster species that spawned more often: petty leprechaun elder (freq bonus 12) The monster species that spawned more often: white force ooze (freq bonus 24) The monster species that spawned more often: Simurgh (freq bonus 12) The monster species that spawned more often: fucker troll (freq bonus 6) The monster species that spawned more often: annoying idiot (freq bonus 18) The monster species that spawned more often: dorn beast (freq bonus 9) The monster species that spawned more often: Carina (freq bonus 42) The monster species that spawned more often: hollow fungus (freq bonus 12) The monster species that spawned more often: richest untold discolored (freq bonus 3) The monster species that spawned more often: deadly permamimic (freq bonus 6) The monster species that spawned more often: watch kieutenant (freq bonus 6) The monster species that spawned more often: undead undertaker (freq bonus 48) The monster species that spawned more often: master of change (freq bonus 8) The monster species that spawned more often: bash ogre lord (freq bonus 4) The monster species that spawned more often: maud spore (freq bonus 24) The monster species that spawned more often: BSOD daemon (freq bonus 12) The monster species that spawned more often: curio blindest (freq bonus 16) The monster species that spawned more often: flax woman (freq bonus 16) The monster species that spawned more often: admirer linearly (freq bonus 24) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster species that never randomly spawned: timeless guardian The monster species that never randomly spawned: admissibility illumed The monster species that never randomly spawned: werecow The monster species that never randomly spawned: adamantium zombie The monster species that never randomly spawned: fiendish warlock The monster species that never randomly spawned: Denise's girl shoe The monster species that never randomly spawned: skeletal lizard The monster species that never randomly spawned: quasit The monster species that never randomly spawned: twin bee The monster species that never randomly spawned: hi-speed automaton Items generated only 1 time in 2 The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 7) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 6) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 20) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 11) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 7) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 8) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 7) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 8) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 2) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 101) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 20) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this trap was always invisible: automore trap The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 5) Next attribute increase check would have come at turn 373 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having magical breathing (0) You were prevented from having psi resistance (0) You were aware of the presence of something You were warned of undead You had 1488 points of nutrition remaining You were stealthy You could fly You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (144) You survived Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of remove curse (PNLS DTH) scroll of rumor (MOMMYXOMUHU) scroll of healing (STIFFEN BODY TO ADD POWER) scroll of mana (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) scroll of phase door (LOREM IPSUM SIT AMET) scroll of standard id (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) scroll of cure (DIE RECHTSCHREIBREFORM IST SCHEISSE) * scroll of extra healing (TIRACLE RAMICAL RELRAMI LUE) * scroll of greater mana restoration (CHANGED WITH OPPOSITE ABILITYPERSON) Spellbooks spellbook of detect food (iranian) spellbook of passwall (transient) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (2 created) 0 pack jackals (2 created) 0 thick jackals (1 created) 0 scruffy little dogs (1 created) 0 aes (1 created) 0 little dogs (1 created) 0 mini gremlins (1 created) 0 hobbit revellers (1 created) a kobold (2 created) 0 training kobolds (1 created) 0 sewer rats (6 created) 0 rabbits (1 created) 0 millipedes (1 created) 0 grain vortices (1 created) 0 porter lichens (1 created) 0 New Kops (2 created) 0 small snakes (1 created) 0 kobold zombies (1 created) The dnethack elder priest(TM) (0 times) 0 minighosts (1 created) 0 tortoises (2 created) 0 hata-hatas (5 created) 0 rouge jellyfish (1 created) 0 newts (3 created) 0 twens (1 created) 0 novice medium walls (1 created) 42 creatures born. 1 creature vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (21 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Archeologist... You quit in Yendorian Tower on dungeon level 1 with 40 points, and 16 pieces of gold, after 11 moves. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. Since you quit, the score list will not be checked.