Coolfrog, neutral male mazewalking Anachronist }}} }.... ..).... }}}......... .....).. ..@. .....@. ... -}} ..k [Coolfrog the Survivor] St6 Dx6 Co15 In10 Wi13 Ch6 AnaMazMalNeu S0 Yendor:1 $0 HP-4(12) Pw3(3) AC-5 MC9 Mov12 Xp1/0 Wt162/1250 T9 Latest messages Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. You hear a flinging sound. You are almost hit by a crude dagger. You hear a flinging sound. You are almost hit by a dart. The jedi called Luke Skywalker the youngling swings her lightsaber at the goblin zombie. The jedi called Luke Skywalker the youngling hits the goblin zombie. The goblin zombie is destroyed! The jedi called Luke Skywalker the padawan swings her lightsaber at the pack kobold. The jedi called Luke Skywalker the padawan hits the pack kobold. The pack kobold is killed! The pack kobold picks up a crude short sword {12}. The jedi called Luke Skywalker the padawan swings her lightsaber at the pack kobold. The jedi called Luke Skywalker the padawan misses the pack kobold. The jedi called Luke Skywalker the padawan swings her lightsaber at the pack kobold. The jedi called Luke Skywalker the padawan misses the pack kobold. You fall into a pit! You die... Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: telepathy You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 215 Monsters only dropped their musable items with 98% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 3% Potion drop chance was reduced to 96% The following skill could not be trained at all: whip The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: high heels (turn 24) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57224 Monster spawn increase reached its maximum at turn 141350 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 442134 The monster class that cannot be genocided was lich The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: high voltage generator (freq bonus 6) The monster species that spawned more often: Fuma Monou, Dragon of Earth (freq bonus 6) The monster species that spawned more often: hairy warp patch (freq bonus 12) The monster species that spawned more often: petty slut with syphilis (freq bonus 12) The monster species that spawned more often: unreal patch (freq bonus 10) The monster species that spawned more often: kobold leader (freq bonus 15) The monster species that spawned more often: poisonous archer (freq bonus 20) The monster species that spawned more often: female samurai (freq bonus 42) The monster species that spawned more often: wood nymph (freq bonus 18) The monster species that spawned more often: karate sister (freq bonus 48) The monster species that spawned more often: shining smasher (freq bonus 7) The monster species that spawned more often: Grindorn (freq bonus 18) The monster species that spawned more often: red frog (freq bonus 36) The monster species that spawned more often: nasty monster (freq bonus 36) The monster species that spawned more often: himalayan informatively (freq bonus 5) The monster species that spawned more often: lava warp patch (freq bonus 8) The monster species that spawned more often: special fungus (freq bonus 6) The monster species that spawned more often: belated inerrant (freq bonus 24) The monster species that spawned more often: fuel barrel (freq bonus 12) The monster species that spawned more often: nether turret (freq bonus 14) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 4) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 8) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 3) The monster trait that was more common: monsters with cold resistance (freq bonus 11) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster species that never randomly spawned: gray force patch The monster species that never randomly spawned: japanese wolf The monster species that never randomly spawned: great rainbow dragon The monster species that never randomly spawned: sneer foetor The monster species that never randomly spawned: grain vortex The monster species that never randomly spawned: tyrannosaurus rex The monster species that never randomly spawned: card fungus The monster species that never randomly spawned: dark gray warp patch The monster species that never randomly spawned: disenchanter eye The monster species that never randomly spawned: clock fungus The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 83) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 26) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 16) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 14) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 76) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 7) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 13) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 16) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 10) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 8) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this trap was always invisible: bossfight trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 2) Next attribute increase check would have come at turn 524 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You were prevented from having telepathy (0) You were prevented from having sickopathy (0) You had 1492 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of stth, Adeon and mrivan Your deity was Adeon The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (261) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X LIMIT(0) decontaminate 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (quicktravel cloak) Scrolls scroll of healing (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of mana (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of phase door (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll of standard id (CTRL ALT DEL) scroll of cure (WOPAK) * scroll of extra healing (DU KUMMS HIER NICH REIN) * scroll of greater mana restoration (STRANGED PLACE BY MIND DEEND SP IS SWITCH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...