Coolfrog, neutral male ancient Anachronist ... }}@. .@.. ### [Coolfrog the Survivor] St8 Dx8 Co11 In9 Wi9 Ch8 AnaAncMalNeu+H S0 Yendor:1 $0 HP14(14) Pw4(4) AC-6 MC9 Mov12 Xp1/0 Wt162/1140 T2 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a neutral male haxor ancient Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! rnd(5) attempted - returning 1 Program in disorder. Please inform Amy (Bluescreenofdeath at nethackwiki) about this bug. The admins can also be contacted on the #em.slashem.me IRC channel (Freenode). It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. Using this technique allows you to uncurse a cursed item or bless an uncursed one. An aura of holiness surrounds your hands! Your ko'ylak softly glows amber. Your inventory Weapons a - an uncursed +0 to'pponcha (weapon in hand) {8} b - an uncursed +0 kuch payk bilan (alternate weapon; not wielded) {80} c - an uncursed +0 miltiq {12} Armor d - an uncursed +0 plastik sovuti (being worn) {50} e - an uncursed +0 ko'ylak (being worn) {2} f - an uncursed +0 plastik rul (being worn) {2} g - an uncursed +0 pair of plastik qo'lqop (being worn) {2} h - an uncursed +0 pair of plastik chizilmasin (being worn) {2} i - an uncursed +0 sehrli qarshilik plash (being worn) {4} Comestibles j - 20 uncursed doris {0} Scrolls k - 5 uncursed scrolls of davolash {0} l - 4 uncursed scrolls of sirli kuch {0} m - 3 uncursed scrolls of bosqich eshik {0} n - 2 uncursed scrolls of yagona identifikatsiya {0} o - an uncursed scroll of qattiqlashishi {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: stun resistance You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 29 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 87% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 88% Monster death drops spawned with only 90% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: protection spells (turn 14) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59667 Monster spawn increase reached its maximum at turn 93065 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 267660 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: brown growth (freq bonus 28) The monster species that spawned more often: retrain overselling rinser skilled chiller (freq bonus 48) The monster species that spawned more often: goat of Mendes (freq bonus 8) The monster species that spawned more often: purple ooze (freq bonus 18) The monster species that spawned more often: harrowbark boo (freq bonus 12) The monster species that spawned more often: Victoria's fleecy combat boot (freq bonus 24) The monster species that spawned more often: headier intercept (freq bonus 16) The monster species that spawned more often: vip rubber (freq bonus 6) The monster species that spawned more often: gremlin deactivator (freq bonus 6) The monster species that spawned more often: real smoke hound (freq bonus 12) The monster species that spawned more often: water control girl (freq bonus 24) The monster species that spawned more often: maud look-alike (freq bonus 12) The monster species that spawned more often: phase cat (freq bonus 24) The monster species that spawned more often: priestess (freq bonus 28) The monster species that spawned more often: gaffing argumentive (freq bonus 12) The monster species that spawned more often: defiler (freq bonus 5) The monster species that spawned more often: mangle protrusion (freq bonus 6) The monster species that spawned more often: fifth-wall breaker (freq bonus 48) The monster species that spawned more often: little leprechaun (freq bonus 5) The monster species that spawned more often: recriminating writhed (freq bonus 8) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 3) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 6) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster species that never randomly spawned: cloak inboard variated The monster species that never randomly spawned: arrogance The monster species that never randomly spawned: evolved gorilla The monster species that never randomly spawned: system failure The monster species that never randomly spawned: rust water vortex The monster species that never randomly spawned: sniper turret The monster species that never randomly spawned: programming interlinked garment scansion scantily The monster species that never randomly spawned: dark gray force fungus The monster species that never randomly spawned: insurmountable patch The monster species that never randomly spawned: jungle warrior shaman The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: droven crossbow (o'rgimchak-oyoqli yayli miltiq) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: helm of opposite alignment (tepeli zarbdan) The RNG hath decreed that this item was never generated: engil (cloth) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: qurol sehrlamoq (dull) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: helm of neutral (rangli zarbdan xira) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 9) The RNG hath decreed that this item was generated more often: pack of floppies (oz plastik kartochkalar o'z ichiga olgan qutisi, freq bonus 6) The RNG hath decreed that this item was generated more often: jahannamiy dardning asoratidan murvat (hellish, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 9) The RNG hath decreed that this item was generated more often: scaler mittens (chang qo'lqop, freq bonus 164) The RNG hath decreed that this item was generated more often: archaic cloak (yunon plash, freq bonus 8) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platina ajdaho yashir qalqoni, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos gloves (shaffof qo'lqop, freq bonus 10) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 10) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 15) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of stat lock (tor kamzul plash, freq bonus 11) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: coveted boots (pushti shippak) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (keng nuqtada) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: ugg boots (o'rgimchak chizilmasin) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 1) Next attribute increase check would have come at turn 3278 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You were prevented from having stun resistance (0) You were prevented from hallu partying (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Mog The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (38) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blessing 1 O Not Ready(1199) Discoveries Weapons kuch payk bilan (uzoq kulrang nayza) Armor plastik qo'lqop (oq qo'lqop) plastik chizilmasin (oq chizilmasin) sehrli qarshilik plash (farasingiz mantiya) Scrolls scroll of davolash (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of sirli kuch (EY REFLECT EFF INT) scroll of bosqich eshik (TA PUUN) scroll of yagona identifikatsiya (WEATHER GH-KISS) scroll of qattiqlashishi (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) * scroll of qo'shimcha shifo (CURSED PLUS3 DOUBLE BREXIT) * scroll of katta sehrli energiya tiklash (THREW THE PIN INSTEAD OF THE GRENADE) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Vanquished creatures 0 blobs (1 created) 0 jackals (4 created) 0 gas spores (1 created) 0 gobhoblins (1 created) 0 hobbit revellers (1 created) 0 kobolds (3 created) 0 cave kobolds (1 created) 0 goblins (1 created) 0 little pigs (1 created) 0 sewer rats (2 created) 0 drains rats (4 created) 0 visor sewer rats (2 created) 0 pack rats (1 created) 0 rabbits (1 created) 0 pack rabbits (1 created) 0 black rats (2 created) 0 field voles (1 created) 0 chipmunks (1 created) 0 bus drivers (1 created) 0 grain vortices (1 created) 0 bats (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 cribos (1 created) 0 green molds (1 created) 0 sub-gnomes (2 created) 0 gnomes (2 created) 0 slimebesus (1 created) 0 low speezes (1 created) 0 grid xorns (1 created) 0 kobold zombies (2 created) 0 jedis (1 created) The dnethack elder priest(TM) (0 times) 0 minighosts (1 created) 0 tortoises (7 created) 0 hata-hatas (7 created) 0 rouge jellyfish (1 created) 0 large eels (1 created) 0 jellyfish (2 created) 0 illithid larvae (2 created) 0 thick jellyfish (1 created) 0 eel-lizards (1 created) 0 newts (1 created) 0 novice dark walls (1 created) 0 fire troves (1 created) 0 food troves (1 created) 0 disintegration troves (1 created) 75 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You quit in Yendorian Tower on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. Killer: quit You were level 1 with a maximum of 14 hit points when you quit. Since you quit, the score list will not be checked.