Coolfrog, lawful male ancient Anachronist }..o .@@. .... [Coolfrog the Survivor] St8 Dx10 Co14 In12 Wi13 Ch15 AnaAncMalLaw+M S4 Yendor:1 $4 HP14(14) Pw4(4) AC-6 MC9 Mov12 Xp1/0 Wt162/1320 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a lawful male mazewalker ancient Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! rnd(5) attempted - returning 1 Program in disorder. Please inform Amy (Bluescreenofdeath at nethackwiki) about this bug. The admins can also be contacted on the #em.slashem.me IRC channel (Freenode). It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. This technique costs quite some mana, but if used, your ray spells will create 3x3 explosions around you as long as the technique is in effect. The duration increases with the technique's level. Combine it with sigil of control to control the explosions. You don't have enough power to invoke the sigil! You need at least 49! Your inventory Weapons a - an uncursed +0 to'pponcha (weapon in hand) {8} b - an uncursed +0 kuch payk bilan (alternate weapon; not wielded) {80} c - an uncursed +0 miltiq {12} Armor d - an uncursed +0 plastik sovuti (being worn) {50} e - a cursed +0 ko'ylak (being worn) {2} f - an uncursed +0 plastik rul (being worn) {2} g - an uncursed +0 pair of plastik qo'lqop (being worn) {2} h - an uncursed +0 pair of plastik chizilmasin (being worn) {2} i - an uncursed +0 sehrli qarshilik plash (being worn) {4} Comestibles j - 20 uncursed doris {0} Scrolls k - 5 uncursed scrolls of davolash {0} l - 3 uncursed scrolls of bosqich eshik {0} m - 2 uncursed scrolls of yagona identifikatsiya {0} n - an uncursed scroll of qattiqlashishi {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 362 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 93% Monster death drops spawned with only 96% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: shield (turn 3) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43147 Monster spawn increase reached its maximum at turn 110203 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 694692 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: psychlich (freq bonus 10) The monster species that spawned more often: cockle epiphenomenalism tabooing grooved (freq bonus 12) The monster species that spawned more often: controller mimic (freq bonus 9) The monster species that spawned more often: desexualization shantung loanable (freq bonus 6) The monster species that spawned more often: fire muzzle (freq bonus 9) The monster species that spawned more often: polar worm (freq bonus 24) The monster species that spawned more often: extra nasty monster (freq bonus 10) The monster species that spawned more often: foul mimic (freq bonus 8) The monster species that spawned more often: irresistible thick lady (freq bonus 7) The monster species that spawned more often: fire monster (freq bonus 5) The monster species that spawned more often: sea serpent (freq bonus 18) The monster species that spawned more often: deep fiend (freq bonus 12) The monster species that spawned more often: rudest elaboration (freq bonus 9) The monster species that spawned more often: RNG fish (freq bonus 12) The monster species that spawned more often: sludge force patch (freq bonus 9) The monster species that spawned more often: webber (freq bonus 10) The monster species that spawned more often: really good guard (freq bonus 7) The monster species that spawned more often: perilled vortical deoxidize (freq bonus 4) The monster species that spawned more often: great wyrm of elements (freq bonus 9) The monster species that spawned more often: inertia troll (freq bonus 160) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 6) The monster trait that was more common: monsters that can swim (freq bonus 3) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster species that never randomly spawned: irritation disreputably articular The monster species that never randomly spawned: sensei newt The monster species that never randomly spawned: snatchiest scragging The monster species that never randomly spawned: biotically perturb The monster species that never randomly spawned: ferrous patch The monster species that never randomly spawned: coral draconian The monster species that never randomly spawned: ichthyosaur The monster species that never randomly spawned: deadly sin The monster species that never randomly spawned: nightly force patch The monster species that never randomly spawned: tin golem The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: soft sneakers (engil poyafzal) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: evil dragon scale shield (yomon ajdaho yashir qalqon) The RNG hath decreed that this item was never generated: robe of spell power (oq to'n) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: robe of defense (sakkizinchi rang to'n) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was generated more often: prehistoric boots (qal'a vania chizilmasin, freq bonus 7) The RNG hath decreed that this item was generated more often: bloodsucking shoes (sariq shippak, freq bonus 40) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 40) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 8) The RNG hath decreed that this item was generated more often: momhat (oshxona xet, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of polymorph (o'zgaruvchan plash, freq bonus 6) The RNG hath decreed that this item was generated more often: toshbo'ron qarshilik (rocky, freq bonus 12) The RNG hath decreed that this item was generated more often: tinfoil helmet (alyuminiy dubulg'a, freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of unspelling (to'quv plash, freq bonus 8) The RNG hath decreed that this item was generated more often: gridbug conduct boots (shaxmat chizilmasin, freq bonus 46) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: yong'in (natural, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of storms (yostiqli zarbdan, freq bonus 5) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (zumrad ajdaho yashir qalqoni, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 84) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 58) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 2) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: confusing gloves (qiyshaygan qo'lqop) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: lethe cloak (unutuvchan plash) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: bekor qilish (shining) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtrlangan zarbdan) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 1) Next attribute increase check would have come at turn 1070 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You were prevented from having clairvoyance (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Huginn and Muninn, Fafnir and Ahazu Your deity was Huginn and Muninn The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (126) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) sigil of tempest 1 O Prepared(0) Discoveries Weapons kuch payk bilan (uzoq kulrang nayza) Armor plastik qo'lqop (oq qo'lqop) plastik chizilmasin (oq chizilmasin) sehrli qarshilik plash (katta hajmli plash) Scrolls scroll of davolash (MOMOMO MELASOUT PEU PHRE) scroll of sirli kuch (BOOBIE BLITZ) scroll of bosqich eshik (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) scroll of yagona identifikatsiya (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of qattiqlashishi (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) * scroll of qo'shimcha shifo (WERMUT MOSERMOSER) * scroll of katta sehrli energiya tiklash (USED IT FALLED BUT ELF HEAL NEXT) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Vanquished creatures 0 ants (1 created) 0 jackals (1 created) 0 xoves (1 created) 0 gas spores (1 created) 0 wimps (1 created) 0 marine goblins (14 created) 0 papier-mache cows (1 created) 0 lambs (2 created) 0 rabbits (1 created) 0 pack rabbits (1 created) 0 black rats (1 created) 0 hole spiders (1 created) 0 poison millipedes (1 created) 0 spore lichens (1 created) 0 low oozes (2 created) 0 low speezes (1 created) 0 vampiroids (1 created) 0 newt zombies (1 created) 0 dwarf zombies (2 created) 0 kasa-obakes (1 created) 0 human adventurers (1 created) 0 battle-scarred veterans (1 created) 0 jedis (1 created) The dnethack elder priest(TM) (0 times) 0 tortoises (4 created) 0 rouge jellyfish (1 created) 0 tuna (1 created) 0 visor piranhas (1 created) 0 electric eels (1 created) 0 atlanteans (1 created) 0 newts (1 created) 0 twens (2 created) 0 colorless mushroom patches (1 created) 0 arctic fern spores (1 created) 0 novice medium walls (1 created) 0 gem troves (1 created) 56 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You quit in Yendorian Tower on dungeon level 1 with 4 points, and 4 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 14 hit points when you quit. Since you quit, the score list will not be checked.