Coolfrog, chaotic female ancient Anachronist #### .@@. #..# [Coolfrog the Survivor] St8 Dx10 Co10 In11 Wi12 Ch7 AnaAncFemCha S0 Yendor:1 $0 HP14(14) Pw4(4) AC-6 MC9 Mov12 Xp1/0 Wt162/1110 T2 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female ancient Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! rnd(5) attempted - returning 1 Program in disorder. Please inform Amy (Bluescreenofdeath at nethackwiki) about this bug. The admins can also be contacted on the #em.slashem.me IRC channel (Freenode). It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. Your face is already clean. Your inventory Weapons a - an uncursed +0 to'pponcha (weapon in hand) {8} b - an uncursed +0 kuch payk bilan (alternate weapon; not wielded) {80} c - an uncursed +0 miltiq {12} Armor d - an uncursed +0 plastik sovuti (being worn) {50} e - a cursed +0 ko'ylak (being worn) {2} f - an uncursed +0 plastik rul (being worn) {2} g - an uncursed +0 pair of plastik qo'lqop (being worn) {2} h - an uncursed +0 pair of plastik chizilmasin (being worn) {2} i - an uncursed +0 sehrli qarshilik plash (being worn) {4} Comestibles j - 20 uncursed doris {0} Scrolls k - 5 uncursed scrolls of davolash {0} l - 4 uncursed scrolls of sirli kuch {0} m - 3 uncursed scrolls of bosqich eshik {0} n - 2 uncursed scrolls of yagona identifikatsiya {0} o - an uncursed scroll of qattiqlashishi {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: freezopathy You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 88% chance Wand drop chance was reduced to 95% Monster death drops spawned with only 83% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: body spells (turn 17) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 109120 Monster spawn increase reached its maximum at turn 149029 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 437584 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: Zouthern animal (freq bonus 6) The monster species that spawned more often: giant sludge shoggoth (freq bonus 40) The monster species that spawned more often: relight raiding (freq bonus 16) The monster species that spawned more often: weird force fungus (freq bonus 60) The monster species that spawned more often: werewedgesandal (freq bonus 36) The monster species that spawned more often: warrior ant (freq bonus 16) The monster species that spawned more often: health cloud (freq bonus 56) The monster species that spawned more often: scalesmen undergo (freq bonus 7) The monster species that spawned more often: horn horse (freq bonus 30) The monster species that spawned more often: crypt creep (freq bonus 20) The monster species that spawned more often: speeding blob (freq bonus 32) The monster species that spawned more often: bat (freq bonus 33) The monster species that spawned more often: master mason (freq bonus 20) The monster species that spawned more often: blood bug (freq bonus 8) The monster species that spawned more often: void spore (freq bonus 44) The monster species that spawned more often: cyclical narwhal (freq bonus 22) The monster species that spawned more often: purposing rationalizer (freq bonus 56) The monster species that spawned more often: assertion failure (freq bonus 24) The monster species that spawned more often: irresistible mold (freq bonus 27) The monster species that spawned more often: wisdom naga (freq bonus 80) The monster species that spawned more often: bygone klieg (freq bonus 24) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster trait that was more common: monsters that wait for you to come (freq bonus 12) The monster species that never randomly spawned: anti-vampire The monster species that never randomly spawned: death sentry The monster species that never randomly spawned: octarine warp fungus The monster species that never randomly spawned: korean girl The monster species that never randomly spawned: obsequy foremast The monster species that never randomly spawned: scud myasthenic The monster species that never randomly spawned: hallucination monster The monster species that never randomly spawned: sensei ghost The monster species that never randomly spawned: sitting bull The monster species that never randomly spawned: Alexia's plateau sneaker The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: leveling gloves (sol qo'lqop) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: dummy wings (qanotlari) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was generated more often: agar tortishish kuchi nur (heavy, freq bonus 19) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 16) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 6) The RNG hath decreed that this item was generated more often: bayiltici o'zini o'zi (trembling, freq bonus 20) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 106) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 7) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 14) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 4) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 7) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: horn of plenty (shox, freq bonus 10) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 8) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: helm of discovery (shimoliy zarbdan) The RNG hath decreed that this item was always generated cursed: cloak of practice (boks libosi) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (ruhiy ajdar yashirish qalqon) The RNG hath decreed that this item was always generated cursed: specific candle (sham) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: outta depth trap (freq bonus 6) Next attribute increase check would have come at turn 2143 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were prevented from having manaleech (0) You were prevented from having freezopathy (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bill Gates, Britney Spears and Mother Teresa Your deity was Mother Teresa The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (104) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) charge saber 1 O Prepared(0) Discoveries Weapons kuch payk bilan (uzoq kulrang nayza) Armor plastik qo'lqop (oq qo'lqop) plastik chizilmasin (oq chizilmasin) sehrli qarshilik plash (yutucu plash) Scrolls scroll of davolash (DAIYEN FOOELS) scroll of sirli kuch (RAIN FALL FROM SKY) scroll of bosqich eshik (OGTH LOAM MDSK) scroll of yagona identifikatsiya (SOME NETHACK4 DEV HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) scroll of qattiqlashishi (EY WHICH FAELLTEN YOU) * scroll of qo'shimcha shifo (PROR PERPERCA) * scroll of katta sehrli energiya tiklash (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Vanquished creatures 0 acid blobs (1 created) 0 jackals (5 created) 0 thick jackals (1 created) 0 giant improaches (1 created) 0 kobolds (1 created) 0 baby mimics (1 created) 0 sewer rats (1 created) 0 field mice (1 created) 0 giant garbage rats (1 created) 0 man eating plants (1 created) 0 grid bugs (1 created) 0 bats (1 created) 0 mid centaurs (1 created) 0 lichens (1 created) 0 unalignment things (1 created) 0 brown stalks (1 created) 0 red growths (1 created) 0 New Kops (1 created) 0 dcss mummies (1 created) 0 baby umber hulks (1 created) 0 humans (1 created) 0 incantifiers (1 created) 0 jedis (1 created) The dnethack elder priest(TM) (0 times) 0 tortoises (1 created) 0 hata-hatas (6 created) 0 rouge jellyfish (1 created) 0 floating fish (1 created) 0 jellyfish (1 created) 0 poison creepers (1 created) 0 floor grues (1 created) 0 novice light walls (1 created) 0 novice dark walls (1 created) 0 health troves (1 created) 43 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You quit in Yendorian Tower on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. Killer: quit You were level 1 with a maximum of 14 hit points when you quit. Since you quit, the score list will not be checked.