Coolfrog, chaotic female ancient Anachronist .... }@@. }}.r [Coolfrog the Survivor] St6 Dx11 Co11 In13 Wi13 Ch12 AnaAncFemCha S0 Yendor:1 $0 HP14(14) Pw4(4) AC-7 MC9 Mov12 Xp1/0 Wt162/1080 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female ancient Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. By using this technique, you will become invisible and fast for some time. Higher technique levels give a longer effect. Your inventory Weapons a - an uncursed +0 to'pponcha (weapon in hand) {8} b - an uncursed +0 kuch payk bilan (alternate weapon; not wielded) {80} c - an uncursed +0 miltiq {12} Armor d - an uncursed +0 plastik sovuti (being worn) {50} e - a cursed +0 ko'ylak (being worn) {2} f - an uncursed +0 plastik rul (being worn) {2} g - an uncursed +0 pair of plastik qo'lqop (being worn) {2} h - an uncursed +0 pair of plastik chizilmasin (being worn) {2} i - an uncursed +0 sehrli qarshilik plash (being worn) {4} Comestibles j - 20 uncursed doris {0} Scrolls k - 5 uncursed scrolls of davolash {0} l - 4 uncursed scrolls of sirli kuch {0} m - 3 uncursed scrolls of bosqich eshik {0} n - 2 uncursed scrolls of yagona identifikatsiya {0} o - an uncursed scroll of qattiqlashishi {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: glib combat You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 16 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: high heels (turn 13) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53429 Monster spawn increase reached its maximum at turn 173549 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1489750 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: greater chaos servant (freq bonus 14) The monster species that spawned more often: fungoid mold (freq bonus 18) The monster species that spawned more often: calculated whirligig (freq bonus 24) The monster species that spawned more often: interdicting perversely sternum (freq bonus 36) The monster species that spawned more often: nondescript warp patch (freq bonus 12) The monster species that spawned more often: green lizard (freq bonus 3) The monster species that spawned more often: battle tank (freq bonus 18) The monster species that spawned more often: ebony warp fungus (freq bonus 4) The monster species that spawned more often: splintered remark (freq bonus 18) The monster species that spawned more often: giant yellow frog (freq bonus 14) The monster species that spawned more often: hell witch (freq bonus 6) The monster species that spawned more often: jaloppy mutilator (freq bonus 8) The monster species that spawned more often: doraemon (freq bonus 16) The monster species that spawned more often: beastenchanter (freq bonus 5) The monster species that spawned more often: Anselm (freq bonus 9) The monster species that spawned more often: poison monster (freq bonus 12) The monster species that spawned more often: ecofriendly researcher (freq bonus 14) The monster species that spawned more often: snow frog (freq bonus 10) The monster species that spawned more often: silver stalk (freq bonus 15) The monster species that spawned more often: chemical nymph (freq bonus 8) The monster trait that was more common: monsters that are neuter (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 3) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 5) The monster trait that was more common: monsters that eat veggies (freq bonus 3) The monster trait that was more common: monsters that mew (freq bonus 6) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 4) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster species that never randomly spawned: giant red ant The monster species that never randomly spawned: grabber The monster species that never randomly spawned: threshold colony The monster species that never randomly spawned: short robotic gremlin The monster species that never randomly spawned: pitchman purse The monster species that never randomly spawned: sudden goalscorer The monster species that never randomly spawned: aquatic kobold The monster species that never randomly spawned: unconsummated ladybug addressed The monster species that never randomly spawned: tap mimic The monster species that never randomly spawned: white worm mass The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: green dragon scale shield (yashil muhim qalqon) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: aks (withered) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: borderless helmet (face dubulg'a) The RNG hath decreed that this item was never generated: mirror (qarab shisha) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of shifting (soktudun mongo plash, freq bonus 25) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: orcish dagger (xom xanjar, freq bonus 19) The RNG hath decreed that this item was generated more often: zaryad (stellar, freq bonus 21) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: large box of digestion (yog'och qutisini, freq bonus 19) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 9) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of slowing (muz-sovuq qo'lqop, freq bonus 2) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 4) The RNG hath decreed that this item was generated more often: sabab qo'rquv (light blue, freq bonus 5) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of thirst (sadosi zarbdan, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish bow (xom yoy, freq bonus 8) The RNG hath decreed that this item was generated more often: havo joriy (court, freq bonus 5) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: helm of speed (konusning-pokiza zarbdan) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: tail spikes (zahari sachratmoq) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: chatbox cloak (yaponiya ucube rido) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: elongation cloak (uzoq masofaga plash) The RNG hath decreed that this item was always generated cursed: majburiy imlo (multiplicative) The RNG hath decreed that this trap was always invisible: antisearch trap The RNG hath decreed that this trap was generated more often: momma trap (freq bonus 18) Next attribute increase check would have come at turn 1127 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were prevented from having freezopathy (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Okawaru, Nemelex and Makhleb Your deity was Makhleb The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (240) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 O Prepared(0) Discoveries Weapons kuch payk bilan (uzoq kulrang nayza) Armor plastik qo'lqop (oq qo'lqop) plastik chizilmasin (oq chizilmasin) sehrli qarshilik plash (ishlayotgan plash) Scrolls scroll of davolash (ADD STRENGTHS DIVIDE EVENLY) scroll of sirli kuch (OH CAPTAIN MY CAPTAIN) scroll of bosqich eshik (SPARKLING EDWARD CULLEN) scroll of yagona identifikatsiya (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of qattiqlashishi (ZTORF) * scroll of qo'shimcha shifo (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) * scroll of katta sehrli energiya tiklash (MASS ABORTION CAMP) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Vanquished creatures 0 blobs (1 created) 0 red blobs (1 created) 0 wimps (1 created) 0 kobolds (1 created) 0 forest moogles (1 created) 0 kobold shamans (2 created) 0 goblins (1 created) 0 sewer rats (1 created) 0 field mice (2 created) 0 hares (1 created) 0 squirrelhorns (1 created) 0 larvae (1 created) 0 grid bugs (10 created) 0 ungenomolds (1 created) 0 immobile fungi (1 created) 0 immobile patches (1 created) 0 orange molds (1 created) 0 mummies (1 created) 0 mini rust monsters (1 created) 0 baby monkeys (1 created) 0 gnome zombies (1 created) 0 elderly gentlemen (1 created) 0 drunkards (1 created) 0 busy-looking merchants (1 created) 0 jedis (1 created) The dnethack elder priest(TM) (0 times) 0 tortoises (4 created) 0 hata-hatas (5 created) 0 rouge jellyfish (1 created) 0 hovering fish (1 created) 0 piranhas (1 created) 0 lashfish (1 created) 0 piles of copper coins (1 created) 0 novice medium walls (2 created) 53 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You quit in Yendorian Tower on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 14 hit points when you quit. Since you quit, the score list will not be checked.