Coolfrog, lawful female slimy Anachronist ... .......- - .......| .......%%.%%%. . .....@I . .%.%..... . .....| -|- - . . . | I.I . III| ...| --- [Coolfrog the Recruit] St13 Dx13 Co12 In7 Wi7 Ch8 AnaSliFemLaw S428 Yendor:1 $0 HP-9(50) Pw30(30) AC-7 MC9 Mov12 Xp4/107 Wt150/1570 T283 Blind Latest messages Suddenly you don't remember your spells. The elder priest tentacles to tentacle you! OH NO!!! You feel the tentacles work their way under your cloak. The tentacles strip off your cloak! You feel the tentacles wrap around your weapon. The tentacles yank your weapon out of your grasp! As you pronounce the formula on it, the scroll disappears. You feel healthier! As you pronounce the formula on it, the scroll disappears. You feel healthier! You feel an unseen monster! Your rear limb feels somewhat better. You attack thin air. A nearby voice intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... You attack thin air. You miss it. It hits you! You die... Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 47 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 20 Scroll drop chance was reduced to 68% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 39% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: javelin (turn 29) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 41705 Monster spawn increase reached its maximum at turn 148505 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2082998 The monster class that cannot be genocided was orc The monster class that was spawned more often: mimic (freq bonus 3) The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: great black wyrm (freq bonus 6) The monster species that spawned more often: greater moloch (freq bonus 24) The monster species that spawned more often: brakier roguing (freq bonus 4) The monster species that spawned more often: world champion (freq bonus 63) The monster species that spawned more often: prance administration (freq bonus 80) The monster species that spawned more often: undead death eater (freq bonus 16) The monster species that spawned more often: ninja lord (freq bonus 16) The monster species that spawned more often: tyrant of hell (freq bonus 12) The monster species that spawned more often: novel mold (freq bonus 36) The monster species that spawned more often: Lena's erotic lady shoe (freq bonus 12) The monster species that spawned more often: stupid looking cos-player (freq bonus 16) The monster species that spawned more often: mexico recounting (freq bonus 12) The monster species that spawned more often: fathien elite (freq bonus 6) The monster species that spawned more often: vapor grue (freq bonus 18) The monster species that spawned more often: droven turret (freq bonus 12) The monster species that spawned more often: cursed colony (freq bonus 4) The monster species that spawned more often: card fungus (freq bonus 20) The monster species that spawned more often: determiner untangling (freq bonus 48) The monster species that spawned more often: erdrick (freq bonus 36) The monster species that spawned more often: Cthugha, the Living Flame (freq bonus 12) The monster trait that was more common: monsters that count as gnome (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 4) The monster trait that was more common: monsters that squeek (freq bonus 6) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster species that never randomly spawned: insurmountable spore The monster species that never randomly spawned: Inky The monster species that never randomly spawned: clinging lizard The monster species that never randomly spawned: cortege reemerging The monster species that never randomly spawned: Merihim, Prince of Pestilence The monster species that never randomly spawned: mimic The monster species that never randomly spawned: phase spore The monster species that never randomly spawned: golden naga The monster species that never randomly spawned: chokhmah sephirah The monster species that never randomly spawned: cleaved zombie The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 28) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 53) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 6) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 6) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 7) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 2) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 6) Next attribute increase check would have come at turn 1106 Strength training was 18 Dexterity training was -2 Wisdom training was 30 Constitution training was 9 You were cold resistant You were shock resistant You were poison resistant You were acid resistant You were prevented from having magic resistance (0) You were prevented from having petrification resistance (0) You had 1158 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Enki, Buer and Iris Your deity was Enki The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (108) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 4X LIMIT(0) decontaminate 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (skinny cloak) Scrolls scroll of healing (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of mana (SMOKING KILLS) scroll of phase door (HIGH RATE LOWER VOLTAGE IS LOW) scroll of standard id (EYGOORTS TOGAAL JEZEHH) scroll of cure (JARVIK 7) * scroll of extra healing (C00000000000000000000000000005) * scroll of greater mana restoration (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 14 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...