Coolfrog, chaotic female slimy Anachronist }}}}}}}} .......} ....------ ...%.|} .....@I .....|. ....| ....-- ....... }}} [Coolfrog the Recruit] St13 Dx5 Co10 In9 Wi8 Ch10 AnaSliFemCha S552 Yendor:1 $0 HP-8(57) Pw35(35) AC-1 MC9 Mov12 Xp4/138 Wt162/1490 T733 Satiated Blind Latest messages It stings you! [-1 -> 49] You miss it. It misses. You just miss it. (2x) Your plasteel armor blocks its attack. It stings you! [-1 -> 48] You touch it. You kill it! You attack thin air. (2x) You feel an unseen monster! You attack thin air. In what direction? [47896321><] (2x) A nearby voice intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... You feel an unseen monster! It hits you! You die... Your inventory Weapons a - an uncursed +0 pistol (weapon in foreclaw) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls k - 4 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} Final attributes You were playing in wonderland mode You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: peacevision You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 95% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 95% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 30% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: axe (turn 16) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20600 Monster spawn increase reached its maximum at turn 132577 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 899392 The monster class that cannot be genocided was mimic The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: remanufactured engaging (freq bonus 16) The monster species that spawned more often: clock colony (freq bonus 12) The monster species that spawned more often: indigo warp patch (freq bonus 10) The monster species that spawned more often: orange beetle (freq bonus 10) The monster species that spawned more often: genetic senor (freq bonus 16) The monster species that spawned more often: anti-defense monster (freq bonus 24) The monster species that spawned more often: giant chameleon (freq bonus 30) The monster species that spawned more often: greater permamimic (freq bonus 9) The monster species that spawned more often: Emperor Nero (freq bonus 18) The monster species that spawned more often: imperial cobra (freq bonus 10) The monster species that spawned more often: werewinterstiletto (freq bonus 12) The monster species that spawned more often: magma vortex (freq bonus 30) The monster species that spawned more often: petty kop kaptain (freq bonus 24) The monster species that spawned more often: simonized swarming (freq bonus 6) The monster species that spawned more often: lava golem (freq bonus 12) The monster species that spawned more often: haxor (freq bonus 24) The monster species that spawned more often: prayer book mimic (freq bonus 5) The monster species that spawned more often: hellblade (freq bonus 14) The monster species that spawned more often: threshold mold (freq bonus 21) The monster species that spawned more often: wood nymphomaniac (freq bonus 4) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 4) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 3) The monster species that never randomly spawned: eevee The monster species that never randomly spawned: Dr. Ramov The monster species that never randomly spawned: flying ribbon fish The monster species that never randomly spawned: kaleidoscope ant The monster species that never randomly spawned: homunculus The monster species that never randomly spawned: natural bug The monster species that never randomly spawned: giant sludge shoggoth The monster species that never randomly spawned: undead unbeliever The monster species that never randomly spawned: cauldron treat The monster species that never randomly spawned: imbuing revolutionary tatting reoriented remodeled The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 15) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 5) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 12) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 134) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 14) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 2) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 14) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 11) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 2) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 11) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 82) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 47) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: levitation trap (freq bonus 2) Next attribute increase check would have come at turn 4584 Strength training was 11 Dexterity training was -1 Wisdom training was 22 Constitution training was 0 You were cold resistant You were shock resistant You were poison resistant You were magic-protected You were acid resistant You were petrification resistant You were prevented from having peacevision (0) You were prevented from having warning (0) You had 2635 points of nutrition remaining You aggravated monsters You could survive without air You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ceipheid, the Lord of Nightmares and Shabranigdo Your deity was Shabranigdo The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 4X LIMIT(1710) decontaminate 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (second-hand cloak) Scrolls scroll of healing (OPGELEVELT) scroll of mana (TOP SECRET DO NOT READ) scroll of phase door (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of standard id (RAMBA ZAMBA) scroll of cure (CHRIS MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) * scroll of extra healing (NAMEEXPERIENCEGOLDTIME) * scroll of greater mana restoration (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 22 times You eaten food with animal by-products 2 times You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 14 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (29 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...