Coolfrog, chaotic female rougelike Anachronist |}}... +@@.@_ |.>... }}... [Coolfrog the Survivor] St10 Dx9 Co14 In13 Wi9 Ch8 AnaRogFemCha S0 Yendor:1 *0 HP-1(13) Pw3(3) AC-6 MC9 Mov12 Xp1/0 Wt162/1430 T5 Latest messages rnd(5) attempted - returning 1 Program in disorder. Please inform Amy (Bluescreenofdeath at nethackwiki) about this bug. The admins can also be contacted on the #em.slashem.me IRC channel (Freenode). A nearby voice intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... It is hot here. You smell smoke... Welcome to Wonderland. You have to get to the bottom of the Yendorian Tower to escape. If you manage to do that, you regain your ability to levelport. Good luck, and don't get near the elder priest or he will tentacle to tentacle you! The moon is waxing tonight. Pick an object. @ a human or elf or you (rougelike anachronist called Coolfrog) Accessing Pokedex entry for anachronist... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: DNetHack. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf (elder priest of Moloch) (base level 25) (male) Accessing Pokedex entry for dnethack elder priest(TM)... Base statistics of this monster type: Base level = 25, difficulty = 36, AC = -15, magic resistance = 100, alignment 0. Fast (15). Special generation, unique. Resists fire, cold, sleep, disintegration, electricity, poison, petrification, level drain, death magic. No conveyed resistances. Not genocidable, amphibious, phasing, carnivorous, herbivorous, reviving, reflecting, thick-skinned swimmer, flyer. See invisible. Is the same race as you. Can be seen with infravision. Can spontaneously betray you if tame. Can't be tamed. Origin: DNetHack. Origin: Evil Variant. Is not a valid polymorph form. Attacks: 8d10, uses weapon - ordinary physical 2d4, gaze - paralyses 2d10, tentacles - hits, may steal Amulet 2d10, tentacles - sticks to you 2d8, uses magic spell(s) - random clerical spell 2d8, uses magic spell(s) - random clerical spell The elder priest of Moloch's tentacles suck you! [-5 -> 8] [-7 -> 1] Warning: HP low! The elder priest of Moloch's tentacles suck you! You die... Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: psi resistance You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 77% Wand drop chance was reduced to 10% Amulet drop chance was reduced to 95% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 78% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: crossbow (turn 78) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 47183 Monster spawn increase reached its maximum at turn 359063 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1137280 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: real patch (freq bonus 36) The monster species that spawned more often: radio transmitter (freq bonus 10) The monster species that spawned more often: jailor gamma (freq bonus 10) The monster species that spawned more often: brass golem (freq bonus 8) The monster species that spawned more often: undead augurer (freq bonus 12) The monster species that spawned more often: nine-headed hydra (freq bonus 30) The monster species that spawned more often: chickadee isomerism clothbound queaziest nonalcoholic (freq bonus 42) The monster species that spawned more often: Al Capone (freq bonus 30) The monster species that spawned more often: derp (freq bonus 30) The monster species that spawned more often: Normalized Kop (freq bonus 8) The monster species that spawned more often: quackery docked (freq bonus 12) The monster species that spawned more often: Sofia (freq bonus 20) The monster species that spawned more often: ancient order mindcrafter (freq bonus 8) The monster species that spawned more often: deworm pointlessly (freq bonus 36) The monster species that spawned more often: magic mold (freq bonus 9) The monster species that spawned more often: magic force patch (freq bonus 4) The monster species that spawned more often: rubber turret (freq bonus 48) The monster species that spawned more often: cutterfish (freq bonus 12) The monster species that spawned more often: leprechotta (freq bonus 12) The monster species that spawned more often: strip mine (freq bonus 32) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 3) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 16) The monster trait that was more common: monsters that spawn in large groups (freq bonus 8) The monster species that never randomly spawned: enriched camera spoon The monster species that never randomly spawned: giant spellbook trove The monster species that never randomly spawned: colorless slime The monster species that never randomly spawned: former sergeant The monster species that never randomly spawned: gay jelly The monster species that never randomly spawned: reaper stalk The monster species that never randomly spawned: privatizing contraception The monster species that never randomly spawned: werevortex The monster species that never randomly spawned: shaped warp fungus The monster species that never randomly spawned: lloigor The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 85) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 36) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 14) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 9) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 6) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 7) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 16) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 16) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 11) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 30) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 6) Next attribute increase check would have come at turn 723 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were prevented from having psi resistance (0) You were prevented from having freezopathy (0) You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Lolth The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (110) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (electrostatic cloak) Scrolls scroll of healing (G2G NOW) scroll of mana (NIYONIAI) scroll of phase door (DNETHACK TRASHED THE SAMURAI ROLE) scroll of standard id (IGNORE SHELL BLOC RING) scroll of cure (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) * scroll of extra healing (PEDULI SING JALMO SIMBOL PANGAN) * scroll of greater mana restoration (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...