Coolfrog, chaotic female doppelganger Anachronist }}}.......... }}.........*.- }}............|} ...............@@ ...............|. }}}............| .......- ........ }}..}}} }..- .}}}}}}}..| ..........+ .%.}}I}}..| #}} }}}- [Coolfrog the Recruit] St8 Dx5 Co11 In5 Wi13 Ch6 AnaDopFemCha S604 Yendor:1 $0 HP-58(51) Pw6(41) AC9 MC0 Mov12 Xp4/95 Wt162/1250 T481 Held Latest messages As you kick the door, it crashes open! The elder priest of Moloch intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... The elder priest of Moloch wields a mace {12}! The mace welds itself to the elder priest of Moloch's hand! The elder priest of Moloch swings his mace. The elder priest of Moloch hits you! [-63 -> 17] The elder priest of Moloch's tentacles suck you! [-5 -> 12] [-4 -> 8] The elder priest of Moloch's tentacles suck you! [-5 -> 3] The elder priest of Moloch grabs you! You return to doppelganger form! [-14 -> 22] The elder priest of Moloch casts a spell at you! Your body is covered with painful wounds! You die... Your inventory Weapons a - an uncursed +0 pistol (alternate weapon; not wielded) {8} b - an uncursed +0 force pike (weapon in hand) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor {50} e - a cursed +0 T-shirt {2} f - an uncursed +0 plasteel helm {2} g - an uncursed +0 pair of plasteel gloves {2} h - an uncursed +0 pair of plasteel boots {2} i - an uncursed +0 cloak of magic resistance {4} Comestibles j - 20 uncursed pills {0} Scrolls k - 4 uncursed scrolls of healing {0} l - 2 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Final attributes You were playing in wonderland mode You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: fear factor You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 32 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 70% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 34% Potion drop chance was reduced to 32% Monster death drops spawned with only 92% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: flail (turn 12) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 6 Monster spawn increase started at turn 45345 Monster spawn increase reached its maximum at turn 145109 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6396992 The monster class that cannot be genocided was nymph The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: dark eye (freq bonus 18) The monster species that spawned more often: Anselm (freq bonus 6) The monster species that spawned more often: adult stone dragon (freq bonus 8) The monster species that spawned more often: year issuably (freq bonus 2) The monster species that spawned more often: allium ethnically clodhopping (freq bonus 4) The monster species that spawned more often: blood bringer (freq bonus 12) The monster species that spawned more often: elf boxer (freq bonus 12) The monster species that spawned more often: gnome guard (freq bonus 36) The monster species that spawned more often: darkwood elder (freq bonus 12) The monster species that spawned more often: squealer (freq bonus 3) The monster species that spawned more often: great aether wyrm (freq bonus 24) The monster species that spawned more often: blithest sallow (freq bonus 9) The monster species that spawned more often: wherewithal implosive sudan (freq bonus 36) The monster species that spawned more often: swung reconditioning (freq bonus 12) The monster species that spawned more often: Kenshiro (freq bonus 8) The monster species that spawned more often: fire troll (freq bonus 24) The monster species that spawned more often: admonished desiccating (freq bonus 4) The monster species that spawned more often: Olog-hai thief (freq bonus 12) The monster species that spawned more often: amended startled unwanted (freq bonus 30) The monster species that spawned more often: Dickmouth (freq bonus 6) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 3) The monster trait that was more common: monsters that eat metal (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 3) The monster trait that was more common: monsters of large size (freq bonus 3) The monster species that never randomly spawned: firework cart The monster species that never randomly spawned: axed slandering The monster species that never randomly spawned: stiletto lover The monster species that never randomly spawned: stone-cold horror The monster species that never randomly spawned: Minator Kriminologist The monster species that never randomly spawned: ember colossus The monster species that never randomly spawned: fifteen-headed hydra The monster species that never randomly spawned: q™Q6 The monster species that never randomly spawned: mirror growth The monster species that never randomly spawned: semiformal stooling The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 14) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 15) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 2) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 8) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 106) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 6) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 4) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 67) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this trap was always invisible: nasty nation trap The RNG hath decreed that this trap was generated more often: lag trap (freq bonus 1) Next attribute increase check would have come at turn 935 Strength training was 50 Dexterity training was 50 Wisdom training was 2 Constitution training was 18 You were prevented from having regeneration (0) You were prevented from having an increased fear factor (0) You had 1126 points of nutrition remaining You were held by the elder priest of Moloch Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Tommy Vercetti The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (93) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 4X LIMIT(0) decontaminate 4X LIMIT(0) liquid leap 4 R LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (slexual cloak) Scrolls scroll of healing (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of mana (SWEETHEART BUNDLE) scroll of phase door (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) scroll of standard id (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) scroll of cure (V RATE RISE BY DISTURB) * scroll of extra healing (SOVIET FIVE LO TRASHED MY BEAUTIFUL VARIANT) * scroll of greater mana restoration (DUBYA CHENEY SATAN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 81 times You killed 16 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You changed form 4 times You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (27 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (81 of 160) firearms [Basic] (max Legendary) (40 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...