Coolfrog, chaotic female xorn Death Eater }}}}}} .$....}} .%------- -}}}. ...|}} ... ...%.............+. ... ... ....%.............|. @.| --+--- +--+- #---}}}.....*......|}} .%@| ##- #++ .|...|....|..|###|} .....*-------- ....#..# #.|%..|....|..|###|I ....***...}} #####..###.|.. ----- ..|###|} .}}}}}}}}} ###...###.- ### --#---- #.. ####. ...| ### ... [Coolfrog the Creeping Maggot] St8 Dx10 Co12 In16 Wi6 Ch6 DeaXorFemCha S413 Yendor:1 $1 HP-19(39) Pw36(36) AC8 MC3 Mov10 Xp4/103 Wt35/1410 T1512 Hungry Latest messages Never mind. There is a web here. You stumble into a spider web! You are stuck to the web. (4x) You disentangle yourself. The hata-hata is caught in a spider web. The hata-hata bites you! [-1 -> 33] A nearby voice intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... The elder priest of Moloch's tentacles suck you! [-2 -> 32] [-11 -> 21] The elder priest of Moloch's tentacles suck you! [-5 -> 16] [-6 -> 10] The elder priest of Moloch casts a spell at you! Your body is covered with painful wounds! You die... Final attributes You were playing in wonderland mode You were piously aligned Your alignment was 21 Your max alignment was 22 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: see invisible You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 338 Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 84% chance Ring drop chance was reduced to 81% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: divination spells (turn 51) Number of artifacts generated was 3 Number of fake artifacts generated was 2 Monster spawn increase started at turn 85587 Monster spawn increase reached its maximum at turn 183109 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2026910 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: Giulia (freq bonus 5) The monster species that spawned more often: fungoid growth (freq bonus 10) The monster species that spawned more often: unconverted flaxen (freq bonus 4) The monster species that spawned more often: fancy spore (freq bonus 4) The monster species that spawned more often: Crash Dows (freq bonus 16) The monster species that spawned more often: umber hydra (freq bonus 9) The monster species that spawned more often: Orthos (freq bonus 6) The monster species that spawned more often: artillery dragon (freq bonus 12) The monster species that spawned more often: scleroma razored (freq bonus 4) The monster species that spawned more often: Detective Kchief (freq bonus 8) The monster species that spawned more often: hardened warrior (freq bonus 12) The monster species that spawned more often: unbalanced idiot (freq bonus 28) The monster species that spawned more often: Pero Pero (freq bonus 24) The monster species that spawned more often: farting asian girl (freq bonus 15) The monster species that spawned more often: Rame Duck (freq bonus 9) The monster species that spawned more often: giant penguin (freq bonus 18) The monster species that spawned more often: water troll (freq bonus 8) The monster species that spawned more often: forest orc (freq bonus 16) The monster species that spawned more often: lilac warp patch (freq bonus 5) The monster species that spawned more often: wereairelemental (freq bonus 12) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster species that never randomly spawned: quantum force fungus The monster species that never randomly spawned: adventurer mold The monster species that never randomly spawned: Thai The monster species that never randomly spawned: gnoll gangster The monster species that never randomly spawned: shark sashimi The monster species that never randomly spawned: shaped stalk The monster species that never randomly spawned: daemonette of Slaanesh The monster species that never randomly spawned: black hole blob The monster species that never randomly spawned: random number generator elemental The monster species that never randomly spawned: the Rat King The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 19) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 7) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 2) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 10) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 9) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 7) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 7) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 15) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 1) Next attribute increase check would have come at turn 1804 Strength training was 6 Dexterity training was 7 Wisdom training was 3 Constitution training was 42 You were prevented from having see invisible (0) You were prevented from having double attacks (0) You had 356 points of nutrition remaining You could walk through walls You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (0) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 585% b - charm monster 4 enchant 2% 285% c - acid stream 4 matter 2% 285% Techniques known in the end Name Level Status world fall 4X Prepared(0) recharge 4X Prepared(0) blood ritual 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Amulets amulet of life saving (key of air) Weapons quarterstaff (staff) Armor cloak of reflection (asbestos cloak) Scrolls scroll of healing (REQUICO SIDES) scroll of mana (APONEUROSISPLANTARIS) scroll of phase door (MULEPUPUSCHE A BIG ONE) scroll of standard id (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of cure (MY PRIVATE IS TENMETERS ACROSS) * scroll of extra healing (DEVIENEX COER) * scroll of greater mana restoration (TROJAN DROPPER NSIS CAN FUCK OFF) Spellbooks spellbook of finger of death (stellar) spellbook of charm monster (red) spellbook of acid stream (sky blue) Wands wand of death (bound) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 13 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (4 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (34 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Coolfrog the Death Eater...