Coolfrog, chaotic female xorn Anachronist ----##} --- ...|...}}}}}}..|.....%.| ...+%..........+.......+.} ### #### |...|..}}}}}}}..|.......|.} ----# ##---- #---- }}} }..---------}} |...|----|...|#### }}..}}}}}}}}} #|...|....|...|### .......... --|...|....| ..|#### .........-- ...|-+----+- -+------- ..........| }..+...... .%....... ..........+ ..} }.. ... }..+...... ..... %.. ..........| ..#.}}.#... . #....# ..|---|--- +--+- #---} .........|}}@ .................##### --.|%%.|....|..|###|} ........--@- ...#.[#.......#####.... ##.|...|....|..|###|} ..%)....... .....%..###++#### ##### ##.|.. -----|..|###|}} }}..}}}}}}}}}} ########..... ##### ###.- ####---------}}} }..---------}} .#### ..... ###.. ####. ...####|...|..}}}}}}}..|.......|.} ..,,, ..... ....##### }%.###|%..-.........%.+.......+.} ##### ..... ..##### ..####|...|...}}}}}}%%|.......|. #### .... ##### ### ##-----# }}}----- ---} [Coolfrog the Survivor] St13 Dx10 Co11 In8 Wi9 Ch13 AnaXorFemCha S2202 Yendor:1 $2 HP13(13) Pw0(0) AC-3 MC9 Mov12 Xp1/19 Wt646/1380 T1082 Hungry Paralyzed Latest messages You are frozen by the elder priestess of Moloch! The elder priestess of Moloch's tentacles suck you! [-2 -> 37] [-8 -> 29] The elder priestess of Moloch's tentacles suck you! [-5 -> 24] [-6 -> 18] Your data is deleted! Your level is resetted to 1. Goodbye level 6. Goodbye level 5. Goodbye level 4. Goodbye level 3. Goodbye level 2. The elder priest tentacles to tentacle you! OH NO!!! You feel the tentacles work their way under your cloak. The tentacles begin to tear at the cloak! Your cloak crumbles and turns to dust! "Harharhar you stupid player, you've been playing for long enough! Say goodbye!" You feel little mouths sucking on your exposed skin... and scream in agony as your body is sucked away completely. Final attributes You were playing in wonderland mode You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Monsters only dropped their equipment with 90% chance Wand drop chance was reduced to 98% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: occult spells (turn 11) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 7239 Monster spawn increase reached its maximum at turn 136556 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2436531 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: embraced drowess (freq bonus 20) The monster species that spawned more often: Galford (freq bonus 10) The monster species that spawned more often: sapusaur (freq bonus 36) The monster species that spawned more often: eastern rainbowfly (freq bonus 3) The monster species that spawned more often: huge rock mole (freq bonus 9) The monster species that spawned more often: world-ending horror (freq bonus 15) The monster species that spawned more often: Undead Kaptain (freq bonus 20) The monster species that spawned more often: unabsorbed dogma (freq bonus 8) The monster species that spawned more often: Anastasia's dancing shoe (freq bonus 3) The monster species that spawned more often: laughingstock gravel (freq bonus 8) The monster species that spawned more often: strict old woman (freq bonus 9) The monster species that spawned more often: prehistoric cave lizard (freq bonus 9) The monster species that spawned more often: Lilith (freq bonus 12) The monster species that spawned more often: ghastly soul (freq bonus 10) The monster species that spawned more often: large cuban singer (freq bonus 14) The monster species that spawned more often: forest bear (freq bonus 20) The monster species that spawned more often: iced mammoth (freq bonus 10) The monster species that spawned more often: castigant (freq bonus 12) The monster species that spawned more often: wereeel (freq bonus 20) The monster species that spawned more often: Akane (freq bonus 24) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 1) The monster species that never randomly spawned: woodman davenport lexicographer The monster species that never randomly spawned: ftp daemon The monster species that never randomly spawned: failed sorceror The monster species that never randomly spawned: water grue The monster species that never randomly spawned: epidote growth The monster species that never randomly spawned: inebriation haviour The monster species that never randomly spawned: goblin mummy The monster species that never randomly spawned: petro fungus The monster species that never randomly spawned: cloaked xorn The monster species that never randomly spawned: amnesia spore The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 10) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 6) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 15) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 42) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 17) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 88) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 2) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 4) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 11) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 17) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 15) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this trap was always invisible: checkerboard trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 16) Next attribute increase check would have come at turn 3333 Strength training was 24 Dexterity training was 42 Wisdom training was 0 Constitution training was 35 You were paralyzed (-4) You were prevented from having sickness resistance (0) You were prevented from having stealth (0) You had 488 points of nutrition remaining You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Johanna from Orleans, Queen Katharina and Al-Mutasim Your deity was Al-Mutasim The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Reloading(659) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (mauve cloak) Scrolls scroll of healing (SNAPE KILLED DUMBLEDORE) scroll of mana (THERAC 25) scroll of phase door (RO MON LIN TEXTILE) scroll of standard id (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of cure (IEO BELPHENO) * scroll of extra healing (NUMB IF HITTED SERIOUS IF HURT) * scroll of greater mana restoration (THAZI N EPIBATHA CHEOUCH CHA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 150 times You killed 44 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (15 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (42 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (87 of 160) firearms [Basic] (max Legendary) (103 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...