Coolfrog, chaotic female wraith Cruel Abuser ####### ### }}}}}}}}--- ##.......#####...........)...## }}}}}}..|.......|.}# #....}}...,,,.................# #.................}# ##.......#####...........###...## .)}}}}}}}.>|.......|.}# #.. #...# ---- }}}}}}}}}..-- --}} #.+ #..# ...| --- ... |}}}}}}}}}}..}}}}}}}}}}}# ...# ..# ...| ... ...| |}}}}}}..............}}}# .... ---+.- ... ... ...| |}}}})..........--------# .#. .#... |......|-|----|---|-------}...`..........|} }}....... |..}}..+...................@```.........^.. }}}........ |..}}....))..............).q`............|. .}}.#...#...# |......|---|----|--|------}}}............| ....))...)).. --.+--- ...| ...|..| |}}}}......[....--------# #..#.......## #..# |...| ...|..| |}}}}}}..............}}}# .... #.+# ##..# |... ---|..| |}}}}}}}}}}).}}}}}}}}}}}# ### #0.. ##... --- --- -}}}}}}}}}..- -------}}# ..... ##...# |..}}}}}}}..|.......|.}# .................## -.....................}# #...............## |...}}}}}}..|.......|.}# ###.........##### ##}}}}}}}}}- [Coolfrog the Sadist] St8 Dx7 Co9 In5 Wi4 Ch7 AbuWraFemCha+HK S12113 Yendor:1 $77 HP-1(96) Pw29(29) AC0 MC3 Mov12 Xp9/2994 Wt208/1400 T2627 Latest messages You have a sad feeling for a moment, then it passes. You try to move the boulder, but in vain. You push the boulder into the moat. Now you can cross it! You hear an exhaling sound. Some water evaporates. (4x) The blast of fire hits you! You don't feel hot! You hear hissing gas. (3x) Unknown command ' '. (2x) There are several objects here. The theme sheep kicks you! [-9 -> 44] The theme sheep kicks you! [-14 -> 30] The theme sheep kicks you! [-17 -> 13] Warning: HP low! The theme sheep kicks you! You die... Your inventory Amulets g - an uncursed amulet of power (being worn) {0} Weapons a - a blessed +8 bullwhip {8} b - a blessed +2 knout (alternate weapon; not wielded) {7} D - 21 uncursed +0 inka stingers {0} N - an uncursed +0 hand blaster {12} R - the heavily cursed -1 orcish dagger named Catgut {4} Armor d - a cursed +2 victorian underwear (being worn) {5} e - an uncursed +0 leather jacket (being worn) {12} T - an uncursed +0 pair of elven boots {8} Comestibles E - an uncursed peanut bag {0} F - an uncursed clove of garlic {0} M - an uncursed sprig of wolfsbane {0} Scrolls k - an uncursed scroll of punishment {0} o - 5 uncursed scrolls of healing {0} p - 5 uncursed scrolls of mana {0} q - 3 uncursed scrolls of phase door {0} w - an uncursed scroll of create victim {0} x - a blessed scroll of phase door {0} C - a blessed scroll of enchant weapon {0} L - a blessed scroll of teleportation {0} Spellbooks l - a blessed spellbook of godmode (0:10) {0} n - an uncursed spellbook of passwall (1:9) {0} K - an uncursed spellbook of magic missile (6:5) {0} Potions z - an uncursed potion of paralysis {0} Rings A - an uncursed ring of polymorph control {0} G - an uncursed ring of lagging {0} Wands m - an uncursed wand of punishment (0:6) {0} u - an uncursed wand of magic missile (0:9) {0} Q - an uncursed wand of punishment (0:27) {0} Tools h - an uncursed leather leash {0} i - an uncursed leather saddle {0} j - an uncursed can of grease (0:50) {0} O - a blessed +1 pick-axe {32} P - an uncursed brass lantern {0} Chains c - a blessed very corroded +9 iron chain (weapon in hand) {120} Final attributes You were playing in wonderland mode You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: curse resistance You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 40 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 59% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 98% Wand drop chance was reduced to 45% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: firearms (turn 1) Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 19461 Monster spawn increase reached its maximum at turn 162891 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 525225 The monster class that cannot be genocided was snake The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: besting collate (freq bonus 10) The monster species that spawned more often: challenging hunter (freq bonus 6) The monster species that spawned more often: contra dragon (freq bonus 27) The monster species that spawned more often: decayed force patch (freq bonus 6) The monster species that spawned more often: hushful cleated promptest ideal (freq bonus 2) The monster species that spawned more often: large spider (freq bonus 9) The monster species that spawned more often: ancient plain dragon (freq bonus 12) The monster species that spawned more often: queevolt (freq bonus 8) The monster species that spawned more often: baby ruby dragon (freq bonus 8) The monster species that spawned more often: stone-chasm fly (freq bonus 30) The monster species that spawned more often: bloodstone solstitial globalist (freq bonus 90) The monster species that spawned more often: real force fungus (freq bonus 64) The monster species that spawned more often: mint flayer (freq bonus 60) The monster species that spawned more often: crawling maggot (freq bonus 9) The monster species that spawned more often: spinet contusion (freq bonus 18) The monster species that spawned more often: pit viper (freq bonus 12) The monster species that spawned more often: mist wolf (freq bonus 3) The monster species that spawned more often: venom spore (freq bonus 12) The monster species that spawned more often: lawful pupil (freq bonus 3) The monster species that spawned more often: queen ant (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 6) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 6) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster species that never randomly spawned: homosexual emplaning The monster species that never randomly spawned: spike force fungus The monster species that never randomly spawned: drone patch The monster species that never randomly spawned: fire trove The monster species that never randomly spawned: haxor The monster species that never randomly spawned: black sentai The monster species that never randomly spawned: nether ghost The monster species that never randomly spawned: Lugribossk The monster species that never randomly spawned: surya deva The monster species that never randomly spawned: Cristi The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 15) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 8) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 7) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 9) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 16) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 6) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 1) Next attribute increase check would have come at turn 3812 Strength training was 0 Dexterity training was 4 Wisdom training was 9 Constitution training was 2 You were fire resistant You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having peacevision (0) You were prevented from having curse resistance (0) You were aware of the presence of something You were warned of undead You had 2301 points of nutrition remaining You aggravated monsters You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Edward Cullen The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (0) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 686% b - passwall 6 body 98% 578% c - godmode 8 protect 100% 87% Techniques known in the end Name Level Status concentrating 9X Prepared(0) iron skin 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) Discoveries Amulets amulet of power (dev) Weapons orcish dagger (crude dagger) Armor water walking boots (roman sandals) elven boots (stroking boots) Scrolls scroll of punishment (T A C H) scroll of healing (BIEN TACHYMETRE GRESILLEMENT) scroll of mana (ALLITERATION ABLIGATION) scroll of phase door (XYZZY) scroll of standard id (MI AKUS NEEEEEE) scroll of cure (THE NETHACK DEVTEAM IS NOT DEAD) * scroll of greater mana restoration (DOUBTFUL BRUSH BUNDLE) scroll of enchant weapon (BU MISH MISH EMAS) scroll of earth (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of fire (MANANNANMACLIR) scroll of create victim (MORAL IS RISED WITH PRAS) scroll of teleportation (RECOPIED CONGREGATION) Spellbooks spellbook of godmode (white-listed) spellbook of passwall (yellow) spellbook of magic missile (unidentified) Potions potion of paralysis (emerald) potion of invisibility (bright) potion of extra healing (buzzing) potion of gain level (fuming) Rings ring of polymorph control (topaz) ring of lagging (tar) Wands wand of magic missile (electronic) wand of punishment (shapeless) Tools leather leash (leash) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 35 times You eaten food with animal by-products 21 times You eaten meat 21 times You were an atheist You never prayed to the gods You hit with a wielded weapon 201 times You killed 134 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills general combat [Basic] (max Master) (40 of 160) body armor [Basic] (max Expert) (28 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (22 of 160) petkeeping [Basic] (max Master) (81 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (145 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (96 of 160) Spellcasting Skills protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Cruel Abuser...