Coolfrog, chaotic female wraith Cruel Abuser ### ### #}}}}}}}}} --- --- ..}}}}}}..|.......| ..................+ }}}}}}}..|.......| }}}}}}}}..- -------} 8 }}}}}}}}}}..}}}}}}}}}} Z }}}}}}..............}} }}}}...........------- }}>....... ...| Z ........ ...+ ...... ...| ..... ...| .... ..- .......} }}}}}}@} -------- [Coolfrog the Lasher] St8 Dx14 Co10 In6 Wi7 Ch6 AbuWraFemCha S465 Yendor:1 $1 HP-25(40) Pw22(22) AC-5 MC3 Mov12 Xp4/95 Wt160/1210 T130 Latest messages You attack thin air. There is a wall in the way! You hear some noises. You hear some noises in the distance. 1 gold piece. You destroy the fire trove! You see here a fire trove corpse {0}. This fire trove corpse tastes terrible! There is a wall in the way! Wait! There's something there you can't see! You hit the dangerous large eel! The dangerous large eel misses. (2x) You kill the dangerous large eel! Welcome to experience level 4. You hear the elder priest of Moloch reading a scroll labeled SEED SHOTED AS GUN 25 TIME {0}. There is a wall in the way! You displaced your cruel abuser called Ms. Robinson the lasher. Something casts a spell at you! Your body is covered with painful wounds! You die... Your inventory Amulets g - an uncursed amulet of power (being worn) {0} Weapons a - a blessed +8 bullwhip (weapon in hand) {8} b - a blessed +2 knout (alternate weapon; not wielded) {7} Armor d - a cursed +2 victorian underwear (being worn) {5} e - a blessed +2 leather jacket (being worn) {12} f - an uncursed +3 pair of kicking boots (being worn) {8} Scrolls k - an uncursed scroll of punishment {0} o - 5 uncursed scrolls of healing {0} p - 4 uncursed scrolls of mana {0} q - 3 uncursed scrolls of phase door {0} r - 2 uncursed scrolls of standard id {0} s - an uncursed scroll of cure {0} Spellbooks l - a blessed spellbook of godmode (0:5) {0} n - an uncursed spellbook of passwall (0:10) {0} Wands m - an uncursed wand of punishment (0:6) {0} Tools h - an uncursed leather leash {0} i - a blessed leather saddle {0} j - an uncursed can of grease (0:50) {0} Chains c - a blessed +8 iron chain {120} Final attributes You were playing in wonderland mode You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: warning You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 94% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 62% Wand drop chance was reduced to 85% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: scimitar (turn 17) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 57218 Monster spawn increase reached its maximum at turn 139272 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 860064 The monster class that cannot be genocided was nymph Today, this monster class was always generated invisible: pudding or ooze The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: slimy mold (freq bonus 2) The monster species that spawned more often: cancer research lady (freq bonus 8) The monster species that spawned more often: insane red jack (freq bonus 9) The monster species that spawned more often: void colony (freq bonus 12) The monster species that spawned more often: inutile sharpened (freq bonus 22) The monster species that spawned more often: tundra bear (freq bonus 26) The monster species that spawned more often: plush bear golem (freq bonus 2) The monster species that spawned more often: adult glowing dragon (freq bonus 2) The monster species that spawned more often: wood elf shaman (freq bonus 8) The monster species that spawned more often: dungeon collapse (freq bonus 24) The monster species that spawned more often: circumnavigation deductibility voyageur mitigative (freq bonus 3) The monster species that spawned more often: newt (freq bonus 9) The monster species that spawned more often: charcoal fungus (freq bonus 18) The monster species that spawned more often: green prostitute (freq bonus 36) The monster species that spawned more often: amnesia turret (freq bonus 8) The monster species that spawned more often: false colony (freq bonus 12) The monster species that spawned more often: ultramarine growth (freq bonus 32) The monster species that spawned more often: Jeanetta's little-girl boot (freq bonus 12) The monster species that spawned more often: kobold high mage (freq bonus 8) The monster species that spawned more often: creator of slex (freq bonus 12) The monster trait that was more common: monsters that have no head (freq bonus 3) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster trait that was more common: monsters of huge size (freq bonus 6) The monster species that never randomly spawned: magical disenchanter The monster species that never randomly spawned: backtaker vortex The monster species that never randomly spawned: pulse laser The monster species that never randomly spawned: raticate The monster species that never randomly spawned: young mercurial dragon The monster species that never randomly spawned: ass The monster species that never randomly spawned: congealing angelica troutier The monster species that never randomly spawned: undead force fungus The monster species that never randomly spawned: chaos beastman The monster species that never randomly spawned: pileate sacked hawaii hessian never manifestly The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 58) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 25) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 28) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 20) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 21) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 9) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 3) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 3) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 6) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 78) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: unfair attack trap The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 1) Next attribute increase check would have come at turn 1121 Strength training was 5 Dexterity training was 5 Wisdom training was 2 Constitution training was 10 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having acid resistance (0) You were prevented from having warning (0) You were aware of the presence of something You were warned of undead You had 1205 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Edward Cullen The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (835) You are dead Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 699% b - passwall 6 body 98% 499% Techniques known in the end Name Level Status concentrating 4X LIMIT(0) iron skin 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Amulets amulet of power (leaf) Armor kicking boots (jungle boots) Scrolls scroll of punishment (THAZI N EPIBATHA CHEOUCH CHA) scroll of healing (ROURARBISAROURBBARIASPHREN) scroll of mana (MODD ARCHWILIO) scroll of phase door (GROUP SING MAKE MORE DAMAGED) scroll of standard id (OPGELEVELT) scroll of cure (DARTS DIVINATIONS TRAPSANDDOORS) * scroll of extra healing (LESBIANISM FOR EVERYONE) * scroll of greater mana restoration (MICRODOLLAROFT) Spellbooks spellbook of godmode (vellum) spellbook of passwall (mirroring) Potions potion of sleeping (deep blue) Wands wand of punishment (knobbed) Tools leather leash (leash) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 large cockroaches (1 created) a jackal 0 evasive foxes (1 created) 0 strange terminals (1 created) 0 hobbit merchants (1 created) a giant improach (3 created) 0 pack kobolds (1 created) 0 mynocks (1 created) 0 goblins (1 created) a sewer rat 0 evasive sewer rats (2 created) 0 giant rats (2 created) 0 cave spiders (1 created) 0 hole spiders (1 created) 0 grain vortices (1 created) 2 group bugs 0 whirlwinds (1 created) 0 moulds (1 created) 0 green molds (1 created) 0 baby ogres (1 created) a slimebesu 0 low speezes (1 created) 0 small snakes (1 created) a white snake 0 grid xorns (1 created) 0 aggravating wallwalkers (2 created) 0 kobold zombies (2 created) 0 cruel abusers (1 created) The dnethack elder priest(TM) (0 times) 0 minighosts (1 created) 0 tortoises (1 created) a hata-mata a dangerous large eel 0 hovering fish (1 created) an eel-lizard a twen (2 created) a gecko 0 prehistoric turrets (1 created) a fire trove 0 disintegration troves (1 created) 0 energy troves (1 created) 49 creatures born. 13 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 8 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Master) (24 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (30 of 160) Spellcasting Skills protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Cruel Abuser... You died in Yendorian Tower on dungeon level 1 with 465 points, and 1 piece of gold, after 130 moves. Killer: a monster (the elder priest of Moloch) You were level 4 with a maximum of 40 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 2 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 3 5952 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [80] 4 5881 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by an elven arrow. - [85] 5 1872 Coolfrog-Dea-Wra-Fem-Cha quit in Yendorian Tower on level 1. 63 [66] 6 937 Coolfrog-Zyb-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (troll). - [46] * 7 465 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on * level 1. Killed by a monster (the elder priest of Moloch). - [40] 8 447 Coolfrog-Ana-Sok-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (eel-lizard). - [40] 9 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). - [36] 10 1 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (novice medium wall), while praying unsuccessfully. - [1]