Coolfrog, chaotic female wraith Zyborg # # # # # # # # # # # # # # # # # # # ## # # # # # # # - -- - - ----- - -------- # # ## # # # . . . |...| . ......<| # ## ### # - - |.|.--- --.---.|-- # # # ## . . . |.|...| |...|.|.|.|-- # # # ## # - - - . - |.|--.--|.--|.|.|.|.| # # . . . | |.| |...|...|.|.|...| # # # # ## ## # | . |.| --.|.|.|.|.|--.| # ## # | |.| |.| |.|.|.|...| # # ## # |. - --. -----.| |.---.|.|.|.--- # # # | . |.....| ......|...|...| # # # | |.----- ----------.---.| # # # # # . . | | |...| |.........|.....| # | - - |.|.-----.-------.|--.--- # # # - . |.|.........|...|.|...| # # # - |.---------.|.|.|.-- # # # ## # | | |.....|.h.|...|.|# # # # # # .-- - ---.---.|@|.------- # # # # # ## ## . .+..| ..T.| ## # # ## # # ## - ---- --- - ## # # [Coolfrog the Artificial Stupidity] St11 Dx12 Co9 In12 Wi13 Ch5 ZybWraFemCha S937 Yendor:2 $5 HP-7(46) Pw42(42) AC-8 MC2 Mov11 Xp5/218 Wt244/1420 T1130 Latest messages Your plate mail blocks the troll's attack. The troll bites you! [-5 -> 12] There is a wall in the way! The troll swings his single-edged polearm. Your plate mail deflects the troll's attack. (2x) The troll bites you! [-6 -> 8] Warning: HP low! Your plate mail blocks the scruffy looking hobbit's attack. The troll swings his single-edged polearm. The troll hits you! You hear the howling of the CwnAnnwn... [-4 -> 4] Warning: HP low! The troll claws you! [-3 -> 1] Warning: HP low! The troll bites you! You die... Your inventory Weapons l - 3 blessed +0 bullets {0} Armor a - an uncursed +1 plate mail (being worn) {200} Comestibles k - an uncursed food ration {0} m - 7 blessed Hyper Futa Mare Dicks {0} Scrolls f - 6 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Spellbooks e - an uncursed spellbook of passwall (0:10) {0} Wands d - an uncursed wand of solar beam (0:4) {0} Tools b - 20 uncursed diodes {20} c - an uncursed +0 green lightsaber (weapon in hand) {24} n - an uncursed mirror {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: stun resistance You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 69% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 75% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: polymorphing (turn 2) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 20105 Monster spawn increase reached its maximum at turn 154265 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1912725 The monster class that cannot be genocided was rodent The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: speedy trapper (freq bonus 24) The monster species that spawned more often: Radio Kriminologist (freq bonus 36) The monster species that spawned more often: mind bomb (freq bonus 21) The monster species that spawned more often: vacuum mold (freq bonus 12) The monster species that spawned more often: emptiest wastery (freq bonus 60) The monster species that spawned more often: farter lich (freq bonus 18) The monster species that spawned more often: disbelieving potato (freq bonus 30) The monster species that spawned more often: knobble-stick (freq bonus 18) The monster species that spawned more often: Electronir (freq bonus 6) The monster species that spawned more often: lavender force fungus (freq bonus 20) The monster species that spawned more often: ill mold (freq bonus 18) The monster species that spawned more often: wooden warp patch (freq bonus 24) The monster species that spawned more often: Hairbeard (freq bonus 21) The monster species that spawned more often: multicolor grue (freq bonus 5) The monster species that spawned more often: cucumgappa (freq bonus 6) The monster species that spawned more often: belated inerrant (freq bonus 42) The monster species that spawned more often: quivering thing (freq bonus 10) The monster species that spawned more often: multi-hued mushroom (freq bonus 10) The monster species that spawned more often: indigo mushroom (freq bonus 12) The monster species that spawned more often: gravity force patch (freq bonus 12) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 8) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 6) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 5) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster species that never randomly spawned: duam xnaht agent The monster species that never randomly spawned: gore warp patch The monster species that never randomly spawned: Max The monster species that never randomly spawned: witch The monster species that never randomly spawned: fullfil corner gerontotherapy The monster species that never randomly spawned: lesbian girl The monster species that never randomly spawned: sticky colony The monster species that never randomly spawned: byakhee, the star-steeds The monster species that never randomly spawned: orange starlit sky The monster species that never randomly spawned: wood elf shaman The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 38) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 6) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 6) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 23) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 17) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 36) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 2) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 7) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 4) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 43) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 2) Next attribute increase check would have come at turn 2751 Strength training was 21 Dexterity training was 8 Wisdom training was 2 Constitution training was 39 You were cold resistant You were sleep resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having stealth (0) You were prevented from having stun resistance (0) You were warned of undead You had 1706 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 489% Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) create ammo 4 O Prepared(0) Discoveries Scrolls scroll of healing (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) scroll of mana (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of phase door (SIGNAL 11 WAS RAISED) scroll of standard id (PAPOU) scroll of cure (HALLS OF MANDOS) * scroll of extra healing (PONUS MOSTAS) * scroll of greater mana restoration (DESREVER TSEPMET) scroll of magic mapping (NOGROKO) Spellbooks spellbook of passwall (inert) Wands wand of solar beam (tolkienian) Tools green lightsaber (lightsaber) diode (two-wired thing) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 12 times You eaten food with animal by-products 10 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 48 times You killed 44 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (30 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (23 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (68 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Zyborg...