Coolfrog, chaotic female wraith Anachronist Z °@r x@? .xK [Coolfrog the Survivor] St10 Dx11 Co12 In12 Wi9 Ch7 AnaWraFemCha S1 Yendor:1 $1 HP0(1) Pw0(0) AC-8 MC9 Mov12 Xp1/0 Wt82/1320 T7 Paralyzed Latest messages The jedi called Luke Skywalker the youngling eats a New Kop corpse {1450}. Your plasteel armor blocks the grid bug's attack. The grid bug misses. Your plasteel helm blocks the grid bug's attack. The grid bug bites you! [-1 -> 11] You finish your prayer. Since you are in Gehennom, Game Freeze won't help you. The voice of Moloch booms: "Thou art arrogant, mortal." "Thou must relearn thy lessons!" You feel very foolish! You lose Wisdom You begin praying to Game Freeze. Your cloak of magic resistance deflects the eevee's attack. The eevee just misses! Your plasteel armor deflects the eevee's attack. Your plasteel helm blocks the novice medium wall's attack. The novice medium wall tramples over you! You die... Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 30 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 69% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: mace (turn 27) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52741 Monster spawn increase reached its maximum at turn 151319 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2179610 The monster class that cannot be genocided was piercer The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: static blob (freq bonus 12) The monster species that spawned more often: adventurer patch (freq bonus 16) The monster species that spawned more often: brimstone hellcat (freq bonus 9) The monster species that spawned more often: frank stone (freq bonus 8) The monster species that spawned more often: defiler (freq bonus 8) The monster species that spawned more often: slow shadow (freq bonus 12) The monster species that spawned more often: Hanh's little-girl sandal (freq bonus 24) The monster species that spawned more often: werehorse (freq bonus 2) The monster species that spawned more often: royal guardian (freq bonus 18) The monster species that spawned more often: sacramento slobbish (freq bonus 18) The monster species that spawned more often: magedoom eye (freq bonus 48) The monster species that spawned more often: werelichen (freq bonus 10) The monster species that spawned more often: great black dragon (freq bonus 6) The monster species that spawned more often: black wolf (freq bonus 10) The monster species that spawned more often: forest ogre (freq bonus 2) The monster species that spawned more often: aphagia domineering overimpressed (freq bonus 12) The monster species that spawned more often: big ghost (freq bonus 30) The monster species that spawned more often: pinned drolly (freq bonus 6) The monster species that spawned more often: big boo (freq bonus 6) The monster species that spawned more often: threshold growth (freq bonus 12) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 4) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 8) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster species that never randomly spawned: squad fire elemental The monster species that never randomly spawned: murder invalidity unconceded glided The monster species that never randomly spawned: crunchy mushroom The monster species that never randomly spawned: Mousse The monster species that never randomly spawned: aquatic elf The monster species that never randomly spawned: wood golem The monster species that never randomly spawned: spark bug The monster species that never randomly spawned: totally bad warp patch The monster species that never randomly spawned: hummerhorn The monster species that never randomly spawned: jumping babelfish The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 6) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 23) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 30) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 7) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 16) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 7) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 4) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 11) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 19) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 3) Next attribute increase check would have come at turn 612 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were paralyzed (-3) You were prevented from having curse resistance (0) You were prevented from having contamination resistance (0) You were aware of the presence of something You were warned of undead You had 1494 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dungeon Collapse, Segfault Bug and Game Freeze Your deity was Game Freeze The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (1277) You are dead Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X LIMIT(0) decontaminate 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (angband cloak) Scrolls scroll of healing (THIS SLING IS RETARDED) scroll of mana (IO IO O PHRIXRIZO EOA) scroll of phase door (COCKATRICE CORPSES ARE DELICIOUS) scroll of standard id (HAHAHAHAHAHAHA) scroll of cure (NOW YOU SEE IT) * scroll of extra healing (INTRUDER ALERT) * scroll of greater mana restoration (SLASHEM EXTENDED WANTS YOU DEAD) Spellbooks spellbook of passwall (cloth) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You have communicated with the gods 3 times You prayed to the gods 3 times You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...