Coolfrog, chaotic female wraith Anachronist ########### ### -----##}}}}}}}}}---------}}# |...|...}}}}}}..|.......|.}# |....%....................}# |...|..}}}}}}}..|.......|.}# ----- -----}}}}}}}}}..---------}}# |...| |}}}}}}}}}}..}}}}}}}}}}}# |...| |}}}}}}..............}}}# |)..| |}}}}...........--------# |-%----+---+-------}}}$...........|}} +).%..............#..}............-..I +...............#`...`#..........}|.@. ----+----+--+------}}}`...........|}}. |}}}}....#......--------# |}}}}}}.....)........}}}# |}}}}}}}}}}..}}}}}}}}}}}# -----}}}}}}}}}..---------}}# |...|#.}}}}}}}`.|...... |.}# Z |........*..........}...+.}# |...|...}}}}}}..|%......|.}# -----##}}}}}}}}}---------}}# [Coolfrog the Insurgent] St14 Dx15 Co12 In15 Wi10 Ch9 AnaWraFemCha S5952 Yendor:1 $2 HP-4(80) Pw57(57) AC-14 MC9 Mov12 Xp8/1480 Wt186/1900 T605 Latest messages You write in the dust with your fingers. This mercury wand is a wand of digging! You wipe out the message that was written in the dust here. You engrave in the floor with a wand of digging {0}. The wand of digging glows, then fades. The door opens. A nearby voice intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... It hits you! [-65 -> 15] Warning: HP low! Its tentacles suck you! [-5 -> 10] Warning: HP low! You hear the wailing of the Banshee... [-9 -> 1] Warning: HP low! Its tentacles suck you! You die... Your inventory Weapons a - an uncursed rusty +0 pistol {8} b - an uncursed +0 rifle {12} c - an uncursed +0 force pike (weapon in hand) {80} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} v - 6 uncursed Hyper Futa Mare Dicks {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} s - an uncursed spellbook of finger of death (0:3) {0} Wands q - an uncursed wand of digging (0:2) {0} Tools r - an uncursed +1 green lightsaber {24} Final attributes You were playing in wonderland mode You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: freezopathy You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 91% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 90% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: healing spells (turn 45) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45014 Monster spawn increase reached its maximum at turn 308384 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1796202 The monster class that cannot be genocided was wall monster Today, this monster class was always generated invisible: human or elf The monster class that was spawned more often: leprechaun (freq bonus 5) The monster species that spawned more often: heckled burmese (freq bonus 24) The monster species that spawned more often: caborrog (freq bonus 16) The monster species that spawned more often: Ilsensine The Fallen (freq bonus 56) The monster species that spawned more often: pony (freq bonus 68) The monster species that spawned more often: dire tiger (freq bonus 18) The monster species that spawned more often: gnomish slime mage (freq bonus 28) The monster species that spawned more often: ruby patch (freq bonus 12) The monster species that spawned more often: greater wall monster (freq bonus 96) The monster species that spawned more often: Sven (freq bonus 21) The monster species that spawned more often: poisonous wimp (freq bonus 16) The monster species that spawned more often: colluded warp patch (freq bonus 9) The monster species that spawned more often: piece of seven (freq bonus 9) The monster species that spawned more often: romanistic thermometric (freq bonus 14) The monster species that spawned more often: property challenge (freq bonus 21) The monster species that spawned more often: porn gnome (freq bonus 16) The monster species that spawned more often: wereleprechaun (freq bonus 18) The monster species that spawned more often: Rebecca's hugging boot (freq bonus 36) The monster species that spawned more often: skinflint revisit (freq bonus 36) The monster species that spawned more often: two of hearts (freq bonus 16) The monster species that spawned more often: karate bride (freq bonus 32) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 8) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 6) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 3) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 8) The monster trait that was more common: monsters that count as minion (freq bonus 8) The monster species that never randomly spawned: Tanja's soft sneaker The monster species that never randomly spawned: wooden spore The monster species that never randomly spawned: gab stealth execeptional The monster species that never randomly spawned: health trove The monster species that never randomly spawned: brown bear The monster species that never randomly spawned: golden mold The monster species that never randomly spawned: elf zombie The monster species that never randomly spawned: blank fungus The monster species that never randomly spawned: roman lemure The monster species that never randomly spawned: greater water elemental The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 31) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 52) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 109) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 24) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 11) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 13) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 2) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 68) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 9) Next attribute increase check would have come at turn 3423 Strength training was 48 Dexterity training was 39 Wisdom training was 0 Constitution training was 27 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having half physical damage (0) You were prevented from having freezopathy (0) You were aware of the presence of something You were warned of undead You had 1516 points of nutrition remaining You could fly You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nayru, Farore and Din Your deity was Din The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 494% Techniques known in the end Name Level Status create ammo 8X LIMIT(0) decontaminate 8X LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (funeral cloak) Scrolls scroll of healing (CURSED GOLD DETECTION) scroll of mana (EMPLY MENTAL TO SWITCH STATUS) scroll of phase door (OM) scroll of standard id (WHAT THE FUCK IS THIS) scroll of cure (AS IF FEEL SOMETHING) * scroll of extra healing (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) * scroll of greater mana restoration (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) Spellbooks spellbook of passwall (regenerating) spellbook of finger of death (hungry) Potions potion called acidf (lavender) Wands wand of digging (mercury) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a firefly a normal ant a giant ant a soldier ant 0 acid blobs (1 created) 2 jackals (3 created) 2 hobbits 0 kobolds (1 created) a small kobold a small kappa 0 large kobolds (1 created) 0 novice quicklings (1 created) 0 marine goblins (1 created) 0 goblin cops (1 created) 2 sewer rats 0 visor sewer rats (1 created) a black metroid (2 created) 0 grain vortices (1 created) 0 grid bugs (1 created) a foul crow 0 lichens (2 created) 0 porter lichens (1 created) 3 stalking shriekers (2 created) 0 intermediate gnomes (1 created) a low minator 0 Uniform Sergeants (1 created) 0 vat snakes (1 created) a grid xorn a baby monkey 6 insolent monkeys 0 kobold zombies (1 created) 0 goblin zombies (1 created) 0 battle-scarred veterans (1 created) a poisoner an incantifier a jedi The dnethack elder priest(TM) (0 times) a minighost 4 tortoises 4 hata-hatas (5 created) 0 hata-matas (1 created) a rouge jellyfish 0 newts (1 created) 0 twens (1 created) 0 archaeopteryxes (1 created) 0 iguanas (1 created) an arctic fern spore 0 cold troves (1 created) 0 energy troves (1 created) 26 lucky troves (28 created) 96 creatures born. 66 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 30 times You eaten food with animal by-products 5 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 166 times You killed 64 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (16 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (27 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (186 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You died in Yendorian Tower on dungeon level 1 with 5952 points, and 2 pieces of gold, after 605 moves. Killer: sucking tentacle attack You were level 8 with a maximum of 80 hit points when you died. You made the top ten list! No Points Name Hp [max] * 1 5952 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [80] 2 5881 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by an elven arrow. - [85] 3 447 Coolfrog-Ana-Sok-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (eel-lizard). - [40] 4 312 BSOD2-Wan-Scu-Fem-Neu died in Yendorian Tower on level 1. Killed by a monster (the invisible elder priestess of Moloch). - [36]