Coolfrog, chaotic female wraith Anachronist ---- ------ -------- |<.-- --....-- ---......- --..-- |......| --......... --..----..|...| |.........| --.%--..------ ---.....--- |-....-- ----..| |....-| --..-- --.....| ---..-- |......| |...-| --....-| |....| ----..-- |-...| -------..-- --%.--- --....---.... --[%-- |......||-..-- --.)-- --....---....-- --..-- --..---..--.)------..------ .... |..|))-----.)..%...%.....-- --^). --...-- --------------..------------?.-- ----- --...........@@%-- ---------------- [Coolfrog the Insurgent] St9 Dx6 Co15 In8 Wi9 Ch8 AnaWraFemCha S5884 Yendor:2 $34 HP-6(85) Pw54(54) AC-10 MC9 Mov12 Xp8/1445 Wt360/1730 T2332 Latest messages You dodge the 4th runed arrow. You are almost hit by the 5th runed arrow. You just miss the Grey-elf. You hit the Grey-elf. The Grey-elf wields a runed short sword {12}! The Grey-elf thrusts her runed short sword. The Grey-elf hits you! [-6 -> 26] You hit the Grey-elf. The Grey-elf wields a runed bow {12}! The Grey-elf shoots 5 runed arrows! You are hit by the 1st runed arrow! [-13 -> 13] Warning: HP low! You are hit by the 2nd runed arrow! You hear the howling of the CwnAnnwn... [-8 -> 5] Warning: HP low! You are hit by the 3rd runed arrow! You die... Your inventory Amulets D - an uncursed amulet of reflection {0} Weapons a - an uncursed +0 pistol {8} b - an uncursed rusty +0 rifle {12} c - an uncursed +0 force pike (weapon in hand) {80} z - 101 cursed -8 shuriken (in quiver) {2} B - 7 uncursed +0 bullets {0} F - an uncursed +0 radioactive dagger {4} H - the uncursed +3 elven bow named Steelshade {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} E - an uncursed +0 enchanted (of fatal attraction) elven shield {20} G - an uncursed +1 elven shield {20} I - an uncursed +0 elven shield {20} K - an uncursed +0 elven mithril-coat {60} L - an uncursed +0 elven mithril-coat {60} Comestibles j - 20 uncursed pills {0} Scrolls l - 7 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 4 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of cure {0} A - an uncursed scroll of teleportation {0} C - 2 uncursed scrolls of identify {0} Spellbooks k - an uncursed spellbook of passwall (6:10) {0} Wands r - an uncursed wand of dream eater (0:5) {0} x - an uncursed wand of create familiar (0:16) {0} J - an uncursed wand of digging (0:7) {0} Tools u - an uncursed mirror {0} Final attributes You were playing in wonderland mode You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 19% Ring drop chance was reduced to 90% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 49% Monster death drops spawned with only 94% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: searching (turn 5) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43699 Monster spawn increase reached its maximum at turn 355153 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6775015 The monster class that cannot be genocided was zombie The monster class that was spawned more often: apelike creature (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: chanting spirit (freq bonus 36) The monster species that spawned more often: Godahl, the Infallible (freq bonus 40) The monster species that spawned more often: air-wolf (freq bonus 14) The monster species that spawned more often: Weitzer (freq bonus 10) The monster species that spawned more often: blade back (freq bonus 42) The monster species that spawned more often: livingstone (freq bonus 12) The monster species that spawned more often: concordance bathroom (freq bonus 16) The monster species that spawned more often: bong colic demimondaine (freq bonus 24) The monster species that spawned more often: iron wolf (freq bonus 24) The monster species that spawned more often: snow rabbit (freq bonus 10) The monster species that spawned more often: lightning paraelemental (freq bonus 6) The monster species that spawned more often: yellow patch (freq bonus 6) The monster species that spawned more often: besting collate (freq bonus 24) The monster species that spawned more often: corona mew (freq bonus 18) The monster species that spawned more often: pleasure (freq bonus 8) The monster species that spawned more often: dark elemental (freq bonus 21) The monster species that spawned more often: ski-jir (freq bonus 12) The monster species that spawned more often: nasty warp fungus (freq bonus 10) The monster species that spawned more often: snooped normandy (freq bonus 8) The monster species that spawned more often: monk (freq bonus 14) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 6) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4) The monster species that never randomly spawned: Duke Nukem player The monster species that never randomly spawned: ophthalmological negativing vertebrae rename straightest The monster species that never randomly spawned: heavy vortex The monster species that never randomly spawned: notated bar The monster species that never randomly spawned: ass The monster species that never randomly spawned: grey centipede The monster species that never randomly spawned: medium generator The monster species that never randomly spawned: tour bus The monster species that never randomly spawned: eog golem The monster species that never randomly spawned: sobriety forthrightly The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 10) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 3) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 25) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 14) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 8) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 5) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 2) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 4) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this trap was always invisible: miscast trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 1) Next attribute increase check would have come at turn 2703 Strength training was 50 Dexterity training was 50 Wisdom training was 7 Constitution training was 49 You were cold resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having stun resistance (0) You were prevented from using the force like a real jedi (0) You were aware of the presence of something You were warned of undead You had 2217 points of nutrition remaining You could fly You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Acehack, DNethack and SLASH'EM Extended Your deity was SLASH'EM Extended The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 477% Techniques known in the end Name Level Status create ammo 8X Prepared(0) decontaminate 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) disarm 2 O Prepared(0) Discoveries Amulets amulet of reflection (prismatic) Weapons force pike (long gray spear) shuriken (throwing star) elven bow (runed bow) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (viva cloak) elven shield (blue and green shield) Scrolls scroll of healing (HZLRC KSTSBD MPFNG) scroll of mana (FELLOW LEAF ELF STAT CANNT LOWED) scroll of phase door (SEED SHOTED AS GUN 25 TIME) scroll of standard id (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) scroll of cure (MUNCH MUNCH) * scroll of extra healing (SIGNAL 11 WAS RAISED) * scroll of greater mana restoration (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) scroll of teleportation (MAYBE S-WAVE BECAUSE HIT) scroll of identify (SHIVAN VEIDIMADUR NANAST STIGIO) Spellbooks spellbook of passwall (dark blue) Potions potion called dizzy (luminescent) potion called restab? (slimy) Wands wand of sleep (avada kedavra) wand of create familiar (aluminum) wand of digging (flesh) wand of dream eater (belled) Tools blue lightsaber (lightsaber) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 16 times You eaten food with animal by-products 13 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 201 times You killed 101 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (20 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (31 of 160) missile weapons [Unskilled] (max Expert) (2 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Skilled] (max Expert) (221 of 540) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...