Coolfrog, chaotic female wraith Anachronist ## ### ##..... ...##### #...............# |................# #..F.@..@...###...# ##.......# #...# ++# ########..# #......#..# #####-.-.+--- |......| |..}}..+ |..}}..+ |......| ---++--- [Coolfrog the Survivor] St10 Dx11 Co13 In11 Wi9 Ch9 AnaWraFemCha S133 Yendor:1 $1 HP17(17) Pw9(9) AC-9 MC9 Mov12 Xp2/33 Wt82/1410 T78 Latest messages Welcome to experience level 2. You displaced your jedi called Luke Skywalker the youngling. This door is locked. (6x) In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! The newt misses. You hit the newt. You kill the newt! You see here a newt corpse {10}. The jedi called Luke Skywalker the youngling eats a newt corpse {10}. There is a wall in the way! (2x) You now have no secondary weapon readied. b - an uncursed +0 rifle (weapon in hands) {12}. You feel strong! You must have been exercising. Swapping: c - an uncursed +0 rifle (weapon in hands) {12}. You don't have anything to use or apply. Unknown command ' '. Your inventory Weapons a - an uncursed +0 pistol {8} c - an uncursed +0 rifle (weapon in hands) {12} Armor b - an uncursed +0 plasteel armor (being worn) {50} d - a cursed +0 T-shirt (being worn) {2} e - an uncursed +0 plasteel helm (being worn) {2} f - an uncursed +0 pair of plasteel gloves (being worn) {2} g - an uncursed +0 pair of plasteel boots (being worn) {2} h - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles i - 20 uncursed pills {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of passwall (0:10) {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: psi resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 53% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 99% Wand drop chance was reduced to 97% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: two-handed sword (turn 45) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16760 Monster spawn increase reached its maximum at turn 210620 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1406272 The monster class that cannot be genocided was turret The monster class that was spawned more often: sea monster (freq bonus 12) The monster species that spawned more often: hidden water nymph (freq bonus 15) The monster species that spawned more often: chimera lizard (freq bonus 112) The monster species that spawned more often: shadow orc (freq bonus 64) The monster species that spawned more often: tear mushroom (freq bonus 28) The monster species that spawned more often: allusion infinitely (freq bonus 42) The monster species that spawned more often: Lars (freq bonus 234) The monster species that spawned more often: pellet warrior (freq bonus 30) The monster species that spawned more often: super goblin (freq bonus 42) The monster species that spawned more often: The Black Lady (freq bonus 28) The monster species that spawned more often: gazer nupperibo (freq bonus 45) The monster species that spawned more often: testified convey (freq bonus 96) The monster species that spawned more often: such antipathetic (freq bonus 57) The monster species that spawned more often: music elemental (freq bonus 14) The monster species that spawned more often: evasive GI trooper (freq bonus 90) The monster species that spawned more often: Policeman Kchief (freq bonus 144) The monster species that spawned more often: animated beautiful sandal (freq bonus 30) The monster species that spawned more often: greater evil elemental (freq bonus 28) The monster species that spawned more often: vortex laggelmaster (freq bonus 56) The monster species that spawned more often: kraken (freq bonus 84) The monster species that spawned more often: clay fungus (freq bonus 39) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster species that never randomly spawned: diver troll The monster species that never randomly spawned: high spore The monster species that never randomly spawned: gentian invidiously The monster species that never randomly spawned: muck cattle The monster species that never randomly spawned: colorful stalk The monster species that never randomly spawned: expeditionary untouchably The monster species that never randomly spawned: yellow warp patch The monster species that never randomly spawned: carom equinely The monster species that never randomly spawned: adult mercurial dragon The monster species that never randomly spawned: homosexual emplaning The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 15) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 197) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 30) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 8) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 28) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 118) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 7) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 16) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 10) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 9) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 5) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 103) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 100) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this trap was always invisible: lag trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 1) Next attribute increase check would have come at turn 2570 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 2 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having psi resistance (0) You were prevented from having wonderlegs (0) You were aware of the presence of something You were warned of undead You had 1414 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Superego, Ego and Id Your deity was Id The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (129) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 2X Prepared(0) decontaminate 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (asbestos cloak) Scrolls scroll of healing (SABAOTH) scroll of mana (WOPAK) scroll of phase door (KASTOR THAB THAB) scroll of standard id (ZESE PLASHCH) scroll of cure (SUECHOL OGI ABS OLUTEN ULPEN) * scroll of extra healing (RIBBET) * scroll of greater mana restoration (YASDORIAN COLLECTS ALL THE TROPHIES) Spellbooks spellbook of passwall (underworld) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 acid blobs (1 created) 0 phasing acid blobs (1 created) 0 pack jackals (2 created) 0 foxes (1 created) 0 xoves (1 created) 0 wimps (2 created) 0 kobolds (1 created) 0 goblins (1 created) 0 sewer rats (7 created) 0 rabbits (1 created) 0 black metroids (1 created) a grid bug (3 created) a lichen (2 created) 0 water lichens (1 created) 0 luminescent spores (1 created) 0 sub-gnomes (1 created) 0 baby ogres (1 created) 0 low oozes (1 created) 0 aggravating wallwalkers (1 created) 0 humans (1 created) 0 immunizers (1 created) 0 jedis (1 created) The dnethack elder priest(TM) (0 times) 0 tortoises (6 created) 0 hata-hatas (3 created) 0 rouge jellyfish (1 created) a babelfish (2 created) 0 giant eels (1 created) a newt (2 created) 0 twens (1 created) 0 normal frogs (1 created) 0 baby cave lizards (1 created) 0 floor grues (1 created) 0 novice medium walls (1 created) 55 creatures born. 4 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (26 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You quit in Yendorian Tower on dungeon level 1 with 133 points, and 1 piece of gold, after 78 moves. Killer: quit You were level 2 with a maximum of 17 hit points when you quit. Since you quit, the score list will not be checked.