Coolfrog, chaotic female sokosolver Anachronist ############################################################################### ##################.........#########}}...##########-----##}}}}}}}}}---------}}# ####.......#####...............####...}}}..########|...|...}}}}}}..|.......|.}# ###....}}...,,,|................###...}}.##.#######|.........................}# ####.......#####...........###...#########.########|...|..}}}}}}}..|.......|.}# ##################.......######...##-----#.##-----#-----}}}}}}}}}..---------}}# #######........###++############..##|...|----|...|####|}}}}}}}}}}..IIII;}}}}}}# ######...#..#.......#####......#..##|...|....|...|####|}}}}}}........"@....I}}# #####..................######---++--|...|....|...|####|}}}}..........%--------# ###}}...#.}}.#...#...#....###|......|-+----+---+-------}}}..........@.|}}....|# ###}.....}}}}...............#|..}}..+..............................^..+...._.|# ###}.....}}}}...............#|..}}..+.................................|......|# ###}}...#.}}.#...#...#....###|......|---+----+--+------}}}............|}}....|# #####..................######---++---.|...|....|..|###|}}}}...........--------# ######...#..#.......#####......#..###.|...|....|..|###|}}}}}}..............}}}# #######...>....###++############..###.|...|----|..|###|}}}}}}}}}}..}}}}}}}}}}}# ##################.......######...###.-----####---------}}}}}}}}}..---------}}# ####.......#####...........###...####.######...####|...|..}}}}}}}..|.......|.}# ###....}}...,,,|................######...##..}..###|...+...........+.......+.}# ####.......#####...............##########..#...####|...|...}}}}}}..|.......|.}# ##################.........########################-----##}}}}}}}}}---------}}# [Coolfrog the Recruit] St12 Dx8 Co13 In17 Wi9 Ch5 AnaSokFemCha S447 Yendor:1 $3 HP-8(40) Pw22(22) AC-6 MC9 Mov12 Xp4/111 Wt166/1670 T381 Latest messages The jedi called Luke Skywalker the padawan eats a tripe ration {0}. 1 gold piece. You see here a wide conical amulet {0}. Your plasteel boots deflect the small turret's attack. The small turret misses. The eel-lizard bites you! You hear the howling of the CwnAnnwn... [-12 -> 2] Warning: HP low! Your plasteel armor deflects the eel-lizard's attack. You see here a gnome corpse {650}. Your plasteel armor deflects the small turret's attack. Your plasteel helm blocks the small turret's attack. You kill the small turret! You hit the controller. The controller swings his long sword. Your plasteel armor blocks the controller's attack. You destroy the controller! The eel-lizard bites you! You die... Your inventory Weapons a - an uncursed +0 pistol (alternate weapon; not wielded) {8} b - an uncursed +0 force pike (weapon in hand) {80} c - an uncursed +0 rifle {12} p - an uncursed +0 bullet (in quiver) {0} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} q - the uncursed +2 dwarvish cloak named Enchanted Revenge {4} Comestibles j - 20 uncursed pills {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} s - an uncursed scroll of blank paper {0} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: fear factor You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 411 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 59% Wand drop chance was reduced to 52% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: body spells (turn 1) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 53346 Monster spawn increase reached its maximum at turn 169635 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4802930 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: trailer (freq bonus 6) The monster species that spawned more often: bobcat (freq bonus 16) The monster species that spawned more often: fucked up monster (freq bonus 7) The monster species that spawned more often: ejaculum overtake quito (freq bonus 18) The monster species that spawned more often: trap ghost (freq bonus 5) The monster species that spawned more often: undead mystic (freq bonus 24) The monster species that spawned more often: human thief (freq bonus 6) The monster species that spawned more often: Lizard of Yendor (freq bonus 10) The monster species that spawned more often: oddish notification (freq bonus 27) The monster species that spawned more often: alloy golem (freq bonus 12) The monster species that spawned more often: crater stalk (freq bonus 72) The monster species that spawned more often: slave master (freq bonus 30) The monster species that spawned more often: kobold boss (freq bonus 21) The monster species that spawned more often: hollow fungus (freq bonus 10) The monster species that spawned more often: Zoth-Ommog (freq bonus 12) The monster species that spawned more often: orange warp fungus (freq bonus 30) The monster species that spawned more often: micronutrient undistressed (freq bonus 108) The monster species that spawned more often: five-headed hydra (freq bonus 36) The monster species that spawned more often: nebulous ogre (freq bonus 18) The monster species that spawned more often: frozen obsid (freq bonus 11) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 6) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster species that never randomly spawned: lavender mushroom The monster species that never randomly spawned: woodsman The monster species that never randomly spawned: sub-gnome The monster species that never randomly spawned: cloud cattle The monster species that never randomly spawned: forgotten ufo part The monster species that never randomly spawned: swarm nymph The monster species that never randomly spawned: thestral The monster species that never randomly spawned: mist golem The monster species that never randomly spawned: sword fighter The monster species that never randomly spawned: undead spore The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 19) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 25) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 7) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 28) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 42) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 20) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 4) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 18) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 7) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 32) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 3) Next attribute increase check would have come at turn 1463 Strength training was 5 Dexterity training was 15 Wisdom training was 2 Constitution training was 7 You were magic-protected You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You had 1051 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Misty and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended tty Version 2.1.7 - last build Tue Feb 13 20:19:29 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 4X LIMIT(800) decontaminate 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (tattered cape) dwarvish cloak (hooded cloak) Scrolls scroll of healing (DEVIENEX COER) scroll of mana (PONUS MOSTAS) scroll of phase door (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of standard id (ABOR EFECTOR) scroll of cure (POKEMON GO KILLS PEOPLE) * scroll of extra healing (FUCK OFF YOU MISS ASS) * scroll of greater mana restoration (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of blank paper (unlabeled) Wands wand of create monster (iridium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 44 times You killed 18 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (25 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (25 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...