Coolfrog, chaotic female wraith Anachronist ---------------- |............@@| |..............| |..k...........| |..............| |..............| |..............| -----.---------- [Coolfrog the Survivor] St10 Dx8 Co13 In15 Wi8 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt162/1250 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 92% Wand drop chance was reduced to 96% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: attack spells (turn 43) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26582 Monster spawn increase reached its maximum at turn 79882 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1754467 The monster class that cannot be genocided was vampire The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: Conse (freq bonus 8) The monster species that spawned more often: mirror jelly (freq bonus 8) The monster species that spawned more often: backtaker vortex (freq bonus 21) The monster species that spawned more often: harpy (freq bonus 6) The monster species that spawned more often: ancient sky dragon (freq bonus 6) The monster species that spawned more often: undead saiyan (freq bonus 16) The monster species that spawned more often: phase warp patch (freq bonus 14) The monster species that spawned more often: cricking freeform sequester disciple (freq bonus 20) The monster species that spawned more often: hole warp fungus (freq bonus 4) The monster species that spawned more often: Galford (freq bonus 20) The monster species that spawned more often: news daemon (freq bonus 10) The monster species that spawned more often: onanocter 4d (freq bonus 30) The monster species that spawned more often: Grindorn (freq bonus 3) The monster species that spawned more often: umbra mushroom (freq bonus 12) The monster species that spawned more often: jamclamper (freq bonus 6) The monster species that spawned more often: white butterfly (freq bonus 12) The monster species that spawned more often: high colony (freq bonus 12) The monster species that spawned more often: revelled polonium camerawomen burnt shellack (freq bonus 8) The monster species that spawned more often: brass dragon (freq bonus 6) The monster species that spawned more often: rambling gambler (freq bonus 15) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: unknown (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 36) The monster species that never randomly spawned: purple fungus The monster species that never randomly spawned: golden mushroom The monster species that never randomly spawned: ghetto mushroom The monster species that never randomly spawned: gemini rickets The monster species that never randomly spawned: hole mushroom The monster species that never randomly spawned: redwood disaster programmer The monster species that never randomly spawned: granite giant The monster species that never randomly spawned: herbalist The monster species that never randomly spawned: gay mate The monster species that never randomly spawned: unco The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 91) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 114) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 14) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 6) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 9) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 14) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 3) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 8) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 107) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 6) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 15) Next attribute increase check would have come at turn 184 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having cold resistance (0) You were prevented from having phasing (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Black, Big Bear and Faster-Than-All-Others Your deity was Faster-Than-All-Others The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (369) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance stone (tunnel cloak) Scrolls scroll of healing (SUDDENLY THE DUNGEON COLLAPSES) scroll of mana (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of phase door (EDO MATIESTO) scroll of standard id (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of cure (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) Spellbooks spellbook of passwall (gameplay-altering) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack kobolds (2 created) 0 training kobolds (1 created) 0 group bugs (11 created) 0 grid xorns (1 created) 0 jedis (1 created) 16 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.