Coolfrog, chaotic female wraith Anachronist ------- --.....| |......| |@@....| #......| |......| +...$..| -+------ [Coolfrog the Survivor] St7 Dx7 Co14 In5 Wi9 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-6 MC9 Mov12 Xp1/0 Wt162/1150 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (6:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: see invisible You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 67% Monster death drops spawned with only 97% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: searching (turn 34) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32575 Monster spawn increase reached its maximum at turn 79615 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 148720 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: disgusting force patch (freq bonus 24) The monster species that spawned more often: krabby (freq bonus 4) The monster species that spawned more often: vampire yeek (freq bonus 10) The monster species that spawned more often: parker dissimilarity seafloor closable (freq bonus 5) The monster species that spawned more often: baby gryphon (freq bonus 12) The monster species that spawned more often: inquisitor (freq bonus 8) The monster species that spawned more often: devilfish (freq bonus 5) The monster species that spawned more often: cooling turret (freq bonus 20) The monster species that spawned more often: beige force fungus (freq bonus 12) The monster species that spawned more often: hypno (freq bonus 24) The monster species that spawned more often: kappa zombie (freq bonus 36) The monster species that spawned more often: commiserating archbishop (freq bonus 3) The monster species that spawned more often: mancubus (freq bonus 24) The monster species that spawned more often: wide eye type (freq bonus 6) The monster species that spawned more often: karmic pudding (freq bonus 12) The monster species that spawned more often: shoo turret (freq bonus 12) The monster species that spawned more often: war bantam (freq bonus 4) The monster species that spawned more often: gentle girl (freq bonus 36) The monster species that spawned more often: two of hearts (freq bonus 15) The monster species that spawned more often: storm support (freq bonus 12) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 4) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster species that never randomly spawned: barghest The monster species that never randomly spawned: myrion The monster species that never randomly spawned: flaming skull The monster species that never randomly spawned: chummier dybbuk The monster species that never randomly spawned: burning wall The monster species that never randomly spawned: hill giant shaman The monster species that never randomly spawned: Patricia's combat boot The monster species that never randomly spawned: very old water dragon The monster species that never randomly spawned: ultra white rat The monster species that never randomly spawned: green patch The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 13) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 45) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 12) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 9) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 5) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 19) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 7) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 59) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this trap was always invisible: non-prayer trap The RNG hath decreed that this trap was generated more often: EVC trap (freq bonus 4) Next attribute increase check would have come at turn 379 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having see invisible (0) You were prevented from drunken boxing (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Susanowo The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (1024) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (spellsucking cloak) Scrolls scroll of healing (ONE RESULT IS MORE POWER) scroll of mana (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) scroll of phase door (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of standard id (VERR YED HORRE) scroll of cure (CHINTAI LOOKS LIKE A GIRL) Spellbooks spellbook of passwall (jetting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 hidden kobolds (1 created) 0 sewer rats (1 created) 0 jedis (1 created) 0 small item troves (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.