Coolfrog, chaotic female wraith Anachronist ----- |...| |...| |..@| ...@+ |...| ---#- [Coolfrog the Survivor] St5 Dx5 Co10 In8 Wi14 Ch4 AnaWraFemCha S2 Dlvl:1 $2 HP12(12) Pw3(3) AC-5 MC9 Mov12 Xp1/0 Wt162/850 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (3:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: free action You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 163 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 125 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 73% Ring drop chance was reduced to 72% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 10% Monster death drops spawned with only 99% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: short sword (turn 343) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40252 Monster spawn increase reached its maximum at turn 78852 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3269787 The monster class that cannot be genocided was gnome Today, this monster class was always generated invisible: Keystone Kop The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: Lucy Westenra (freq bonus 4) The monster species that spawned more often: rock kobold (freq bonus 4) The monster species that spawned more often: giant rat (freq bonus 16) The monster species that spawned more often: stalking bulette (freq bonus 9) The monster species that spawned more often: big iguana (freq bonus 6) The monster species that spawned more often: vester (freq bonus 9) The monster species that spawned more often: chthonian (freq bonus 3) The monster species that spawned more often: enormous item trove (freq bonus 4) The monster species that spawned more often: tourist (freq bonus 20) The monster species that spawned more often: textured aspired (freq bonus 24) The monster species that spawned more often: lithely allegement (freq bonus 48) The monster species that spawned more often: baal spy (freq bonus 9) The monster species that spawned more often: bortz galvanizer plaything (freq bonus 4) The monster species that spawned more often: blood bug (freq bonus 6) The monster species that spawned more often: officially torii (freq bonus 16) The monster species that spawned more often: pithy morphin (freq bonus 8) The monster species that spawned more often: weregrue (freq bonus 15) The monster species that spawned more often: drunken master (freq bonus 24) The monster species that spawned more often: gatsu (freq bonus 5) The monster species that spawned more often: slimy fungus (freq bonus 3) The monster trait that was more common: monsters that bark (freq bonus 6) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster species that never randomly spawned: Friederike's hugging boot The monster species that never randomly spawned: sky elf The monster species that never randomly spawned: crowned queen bee The monster species that never randomly spawned: stoergenoise The monster species that never randomly spawned: alien pod The monster species that never randomly spawned: mere plucked superhighway airworthiest The monster species that never randomly spawned: foretosu The monster species that never randomly spawned: flagstone circulation The monster species that never randomly spawned: baby wild boar The monster species that never randomly spawned: water lady The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 11) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 19) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 21) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 202) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 3) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 9) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 13) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 10) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 14) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this trap was always invisible: pink spell trap The RNG hath decreed that this trap was generated more often: spreading trap (freq bonus 16) Next attribute increase check would have come at turn 563 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having magic resistance (0) You were prevented from having free action (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Misty and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (375) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (living cloak) Scrolls scroll of healing (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of mana (NAMEEXPERIENCEGOLDTIME) scroll of phase door (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of standard id (KAPOW) scroll of cure (SUPER BURNINATE ENEMY WITH VERY TIRED) Spellbooks spellbook of passwall (memorial) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 thick jackals (1 created) 0 kobolds (1 created) 0 gnomes (2 created) 0 New Kops (1 created) 0 jedis (1 created) 0 minighosts (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 2 points, and 2 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.