Coolfrog, chaotic female wraith Anachronist ----------------- - |........@........| |.........@.......| |.................| |.................. |.................| ----------{.......| #-------- [Coolfrog the Survivor] St12 Dx8 Co13 In10 Wi13 Ch8 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt162/1350 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 20% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 47% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: matter spells (turn 160) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42925 Monster spawn increase reached its maximum at turn 95075 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 111252 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: icicle penetrator (freq bonus 18) The monster species that spawned more often: grim reaper (freq bonus 11) The monster species that spawned more often: elf warlord (freq bonus 10) The monster species that spawned more often: stormcrow (freq bonus 21) The monster species that spawned more often: great paralysator fly (freq bonus 10) The monster species that spawned more often: paralyzing sphere (freq bonus 21) The monster species that spawned more often: armored bundle girl (freq bonus 12) The monster species that spawned more often: canine quylthulg (freq bonus 10) The monster species that spawned more often: vaporeon (freq bonus 12) The monster species that spawned more often: big scroll trove (freq bonus 21) The monster species that spawned more often: crow (freq bonus 12) The monster species that spawned more often: hellfire colossus (freq bonus 24) The monster species that spawned more often: wrathfire (freq bonus 24) The monster species that spawned more often: fenek (freq bonus 24) The monster species that spawned more often: super enemy (freq bonus 40) The monster species that spawned more often: telegold (freq bonus 30) The monster species that spawned more often: dumb man (freq bonus 24) The monster species that spawned more often: padawan (freq bonus 14) The monster species that spawned more often: mirkwood spider (freq bonus 20) The monster species that spawned more often: uninterruptedly emote coloured avifauna (freq bonus 6) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 4) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 4) The monster species that never randomly spawned: wood elf hunter The monster species that never randomly spawned: night lord The monster species that never randomly spawned: purple jelly The monster species that never randomly spawned: elona girl The monster species that never randomly spawned: undead chaos sorceror The monster species that never randomly spawned: red dragon The monster species that never randomly spawned: blazing fern spore The monster species that never randomly spawned: solid warp fungus The monster species that never randomly spawned: acid ant The monster species that never randomly spawned: kamehameha fighter The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 7) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 33) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 6) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 6) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 36) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 9) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 38) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 5) Next attribute increase check would have come at turn 654 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having a sight bonus (0) You were prevented from having contamination resistance (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was the Satan The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (564) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (weeb cloak) Scrolls scroll of healing (ZUKKO MY GOOK) scroll of mana (JUYED AWK YACC) scroll of phase door (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of standard id (890 C PROPERTY) scroll of cure (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) Spellbooks spellbook of passwall (waving) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jedis (1 created) 0 potion troves (1 created) 0 health troves (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.