Coolfrog, chaotic female wraith Anachronist --------- |...@F..| |..@{.... |.......| |...).... --------- [Coolfrog the Survivor] St10 Dx7 Co9 In11 Wi14 Ch11 AnaWraFemCha S3 Dlvl:1 $3 HP12(12) Pw3(3) AC-6 MC9 Mov12 Xp1/0 Wt162/1050 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: reflection You could not have this property intrinsically: speed Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 40% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 94% Monster death drops spawned with only 81% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: broadsword (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38800 Monster spawn increase reached its maximum at turn 192600 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1221192 The monster class that cannot be genocided was vampire The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: aedil (freq bonus 9) The monster species that spawned more often: mean elven bastard (freq bonus 6) The monster species that spawned more often: sparkling fungus (freq bonus 6) The monster species that spawned more often: totally bad fungus (freq bonus 15) The monster species that spawned more often: giant spawn permamimic (freq bonus 18) The monster species that spawned more often: lilac force patch (freq bonus 18) The monster species that spawned more often: big tool trove (freq bonus 12) The monster species that spawned more often: underpants gnome (freq bonus 12) The monster species that spawned more often: ethereal missingno (freq bonus 8) The monster species that spawned more often: giant silver frog (freq bonus 2) The monster species that spawned more often: Principal Natural Gas (freq bonus 24) The monster species that spawned more often: cryptography vesicle (freq bonus 12) The monster species that spawned more often: supererogation squinted (freq bonus 3) The monster species that spawned more often: aligned light (freq bonus 6) The monster species that spawned more often: malady fancy (freq bonus 24) The monster species that spawned more often: pharaoh (freq bonus 7) The monster species that spawned more often: old yellow dragon (freq bonus 12) The monster species that spawned more often: giant yellow jellyfish (freq bonus 15) The monster species that spawned more often: orc of the ages of stars (freq bonus 24) The monster species that spawned more often: swimming consume (freq bonus 33) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 8) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 6) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 3) The monster species that never randomly spawned: petro mushroom The monster species that never randomly spawned: baby ruby dragon The monster species that never randomly spawned: stalactite smasher The monster species that never randomly spawned: cheesehead The monster species that never randomly spawned: Sir Lorimer The monster species that never randomly spawned: free draconian The monster species that never randomly spawned: interpolation formidably The monster species that never randomly spawned: absent mold The monster species that never randomly spawned: warrior The monster species that never randomly spawned: elven archer The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 19) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 20) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 6) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 4) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 34) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 11) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 7) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 11) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 58) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 5) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 48) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this trap was always invisible: levitation trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 6) Next attribute increase check would have come at turn 385 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having detect monsters (0) You were prevented from having reflection (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zeon Zum Deikun, Poison Ivy and Dark Force Your deity was Dark Force The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (537) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (residential cloak) Scrolls scroll of healing (ARGA NECROMUTATION GDA) scroll of mana (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT NETHACK FOURK) scroll of phase door (CAMAMNMALCHA XJ) scroll of standard id (TUOE DISNI) scroll of cure (SPRING NO HAPPEN) Spellbooks spellbook of passwall (encased) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 foxes (1 created) 0 small group kobolds (1 created) 0 Rame Ducks (1 created) 0 shaded lichens (1 created) 0 fast lichens (1 created) 0 jedis (1 created) 0 twens (1 created) 0 novice dark walls (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 3 points, and 3 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.