Coolfrog, chaotic female wraith Anachronist -------- |...@..| |...$@.| ---+-.-- . . . --- [Coolfrog the Survivor] St11 Dx8 Co9 In6 Wi8 Ch9 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt162/1100 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 97% chance Ring drop chance was reduced to 83% Wand drop chance was reduced to 99% Potion drop chance was reduced to 86% Monster death drops spawned with only 96% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: two-handed sword (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22271 Monster spawn increase reached its maximum at turn 63571 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 52000 The monster class that cannot be genocided was major demon The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: octarine fungus (freq bonus 8) The monster species that spawned more often: edgy force patch (freq bonus 10) The monster species that spawned more often: lower raconteur cockier (freq bonus 20) The monster species that spawned more often: abetting prescientific (freq bonus 3) The monster species that spawned more often: murderer (freq bonus 16) The monster species that spawned more often: animated hugging boot (freq bonus 24) The monster species that spawned more often: petro trove (freq bonus 24) The monster species that spawned more often: selenite administrator (freq bonus 8) The monster species that spawned more often: Nightshade, Farmer Maggot's cousin (freq bonus 8) The monster species that spawned more often: topmodel (freq bonus 10) The monster species that spawned more often: healthy cave spider (freq bonus 10) The monster species that spawned more often: chaotic viper (freq bonus 24) The monster species that spawned more often: Julchen (freq bonus 8) The monster species that spawned more often: black bishop (freq bonus 12) The monster species that spawned more often: Liselotte's hugging boot (freq bonus 4) The monster species that spawned more often: potion mimic (freq bonus 32) The monster species that spawned more often: giant totoro (freq bonus 14) The monster species that spawned more often: anger (freq bonus 9) The monster species that spawned more often: roadblock fungus (freq bonus 12) The monster species that spawned more often: giant white dragonfly (freq bonus 8) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 3) The monster trait that was more common: monsters that are always male (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster species that never randomly spawned: white walker The monster species that never randomly spawned: Grey-elf rogue The monster species that never randomly spawned: internet swarmer The monster species that never randomly spawned: beige warp patch The monster species that never randomly spawned: negator eye The monster species that never randomly spawned: muad agent The monster species that never randomly spawned: gay boy The monster species that never randomly spawned: gesticulate gownsmen hausfrau The monster species that never randomly spawned: crazed goblin The monster species that never randomly spawned: threshold mold The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 26) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 134) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 79) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 6) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 38) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 2) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 7) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 9) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 10) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 9) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 7) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 7) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 100) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 86) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this trap was always invisible: beamer The RNG hath decreed that this trap was generated more often: nadja trap (freq bonus 4) Next attribute increase check would have come at turn 2254 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having sleep resistance (0) You were prevented from hallu partying (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Commissioner Hunter, Jeweler Jublgrais and Captain Future Your deity was Captain Future The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (76) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (difficult cloak) Scrolls scroll of healing (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of mana (RTFM) scroll of phase door (MUDDIED SLEUTH) scroll of standard id (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of cure (AHORA HE ENCONTRADO MUNICIONES) Spellbooks spellbook of passwall (memorial) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack rats (3 created) 0 larvae (1 created) 0 yellow growths (1 created) 0 Keystone Kops (1 created) 0 vicars (1 created) 0 jedis (1 created) 0 geckos (1 created) 0 novice light walls (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the padawan escaped from the dungeon with 14 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.