Coolfrog, chaotic female wraith Anachronist 8 -----|------ ....@......| |..@.......| |..........| |..........| ------------ [Coolfrog the Survivor] St16 Dx8 Co10 In11 Wi8 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt162/1400 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: half physical damage You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 46 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 32 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 52% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 65% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 89% The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: divination spells (turn 32) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38880 Monster spawn increase reached its maximum at turn 68934 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 419608 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: resignation distributive (freq bonus 5) The monster species that spawned more often: haughty centaur (freq bonus 12) The monster species that spawned more often: High Elvenking (freq bonus 8) The monster species that spawned more often: decaying permamimic (freq bonus 8) The monster species that spawned more often: cambism oliver (freq bonus 28) The monster species that spawned more often: experienced nurse (freq bonus 12) The monster species that spawned more often: outthink linker (freq bonus 42) The monster species that spawned more often: minotaur (freq bonus 3) The monster species that spawned more often: ossium animatum (freq bonus 40) The monster species that spawned more often: freemason worthy advisor (freq bonus 24) The monster species that spawned more often: butterfly (freq bonus 10) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 6) The monster species that spawned more often: Ozan (freq bonus 20) The monster species that spawned more often: plunk seducing (freq bonus 8) The monster species that spawned more often: Jueblex (freq bonus 4) The monster species that spawned more often: crystal fungus (freq bonus 4) The monster species that spawned more often: starwars fighter (freq bonus 72) The monster species that spawned more often: ooze spirit (freq bonus 30) The monster species that spawned more often: hippogriff (freq bonus 8) The monster species that spawned more often: doener (freq bonus 48) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster species that never randomly spawned: mist cloud The monster species that never randomly spawned: skeleton fish The monster species that never randomly spawned: green ant The monster species that never randomly spawned: healing army The monster species that never randomly spawned: steam vortex The monster species that never randomly spawned: Uno The monster species that never randomly spawned: tear force fungus The monster species that never randomly spawned: overdrive ridden The monster species that never randomly spawned: werecouatl The monster species that never randomly spawned: wisdom naga hatchling The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 16) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 7) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 16) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 14) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 4) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 12) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 7) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 9) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 15) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 16) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 3) Next attribute increase check would have come at turn 311 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having displacement (0) You were prevented from having half physical damage (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Elenya Pure The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (176) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (inky cloak) Scrolls scroll of healing (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of mana (SEXI NOTGAY GAYPOD) scroll of phase door (KEJU HIRWI) scroll of standard id (KRIGGELKRAGG SCHNUPPSCHNAPP) scroll of cure (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) Spellbooks spellbook of passwall (iranian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (2 created) 0 small snakes (1 created) 0 jedis (1 created) 0 minighosts (1 created) 0 newts (1 created) 0 gray newts (1 created) 0 fire troves (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 12 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.