Coolfrog, chaotic female wraith Anachronist --------------- +@@...........+ |$............| |.............| |......%..._..| --------------- [Coolfrog the Survivor] St13 Dx11 Co10 In13 Wi10 Ch14 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-8 MC9 Mov12 Xp1/0 Wt162/1250 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: polymorph control You could not have this property intrinsically: stoned chilling Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 80% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 94% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: chaos spells (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33251 Monster spawn increase reached its maximum at turn 64394 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 284121 The monster class that cannot be genocided was wraith The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: grimer (freq bonus 12) The monster species that spawned more often: biotically perturb (freq bonus 42) The monster species that spawned more often: gnomish uberwizard (freq bonus 12) The monster species that spawned more often: cutpurse (freq bonus 9) The monster species that spawned more often: houndoom (freq bonus 12) The monster species that spawned more often: vorpal grid bug (freq bonus 12) The monster species that spawned more often: minty tripping (freq bonus 6) The monster species that spawned more often: stereoscopically oviparity (freq bonus 16) The monster species that spawned more often: petty big white unicorn (freq bonus 16) The monster species that spawned more often: immobile fungus (freq bonus 8) The monster species that spawned more often: stripper girl (freq bonus 40) The monster species that spawned more often: Seraph of the Atom (freq bonus 7) The monster species that spawned more often: stupid thieving girl (freq bonus 6) The monster species that spawned more often: sticker (freq bonus 8) The monster species that spawned more often: small mimic (freq bonus 6) The monster species that spawned more often: nature lady (freq bonus 5) The monster species that spawned more often: rodmen applicative (freq bonus 32) The monster species that spawned more often: banishment sphere (freq bonus 6) The monster species that spawned more often: albino stalk (freq bonus 16) The monster species that spawned more often: uranium dragonfly (freq bonus 9) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 8) The monster trait that was more common: joke monsters (freq bonus 12) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 6) The monster species that never randomly spawned: loud patch The monster species that never randomly spawned: fluttered intercounty The monster species that never randomly spawned: bright violet mushroom The monster species that never randomly spawned: dream turret The monster species that never randomly spawned: petty rothe The monster species that never randomly spawned: undead pokemon The monster species that never randomly spawned: hunter bee The monster species that never randomly spawned: insect swarm The monster species that never randomly spawned: wicked woods The monster species that never randomly spawned: giant pink rat The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 8) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 6) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 43) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 7) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 40) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 56) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 3) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 21) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 4) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 97) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 11) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 2) Next attribute increase check would have come at turn 2390 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having polymorph control (0) You were prevented from having reflection (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (262) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (science cloak) Scrolls scroll of healing (MAHJONG TILE AUTUMN) scroll of mana (CUTME) scroll of phase door (VITIO SUS) scroll of standard id (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of cure (FORAGAN MISROCH TULEVEI) Spellbooks spellbook of passwall (hostile) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 grain vortices (1 created) 0 Keystone Kops (2 created) 0 jedis (1 created) 0 newts (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 11 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.