Coolfrog, chaotic female wraith Anachronist ------ ...... |.....--------- ..............| |......@......| .......@......| ---------- ---- [Coolfrog the Survivor] St9 Dx11 Co9 In12 Wi7 Ch13 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-8 MC9 Mov12 Xp1/0 Wt162/1000 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - the uncursed +0 pair of plasteel gloves named Leon's Rage (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: sickness resistance Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 73% Ring drop chance was reduced to 76% Potion drop chance was reduced to 85% Monster death drops spawned with only 92% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: quarterstaff (turn 54) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17854 Monster spawn increase reached its maximum at turn 80534 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1225920 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: ballistic turret (freq bonus 10) The monster species that spawned more often: jynx (freq bonus 3) The monster species that spawned more often: Tillmann (freq bonus 8) The monster species that spawned more often: wing bundle driver (freq bonus 6) The monster species that spawned more often: greener spider (freq bonus 12) The monster species that spawned more often: grey mushroom patch (freq bonus 8) The monster species that spawned more often: trembling poplar (freq bonus 6) The monster species that spawned more often: noteworthy otolith (freq bonus 18) The monster species that spawned more often: hurog (freq bonus 2) The monster species that spawned more often: unlight turret (freq bonus 5) The monster species that spawned more often: thunder caller (freq bonus 4) The monster species that spawned more often: drone mushroom (freq bonus 2) The monster species that spawned more often: proportionately adventured (freq bonus 6) The monster species that spawned more often: turbojet splendider (freq bonus 10) The monster species that spawned more often: punting penetrate (freq bonus 3) The monster species that spawned more often: ogre sergeant (freq bonus 24) The monster species that spawned more often: porcupine (freq bonus 3) The monster species that spawned more often: pink unicorn (freq bonus 18) The monster species that spawned more often: telephone dragon (freq bonus 16) The monster species that spawned more often: eternity engine (freq bonus 16) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 6) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 10) The monster trait that was more common: monsters that boast (freq bonus 12) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 4) The monster species that never randomly spawned: three-headed snake The monster species that never randomly spawned: beepin The monster species that never randomly spawned: decayed colony The monster species that never randomly spawned: ·“R7Ò™¥<‚ü{¤K›L— The monster species that never randomly spawned: denuclearize birdmen The monster species that never randomly spawned: warty stalk The monster species that never randomly spawned: slimy warp fungus The monster species that never randomly spawned: corpse fiend The monster species that never randomly spawned: very old yellow dragon The monster species that never randomly spawned: gazer identohorror The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 8) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 30) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 7) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 3) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 58) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 94) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 4) Next attribute increase check would have come at turn 131 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were magic-protected You were petrification resistant You were prevented from having jumping (0) You were prevented from having contamination resistance (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Albert Einstein, Homer Simpson and George W. Bush Your deity was George W. Bush The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (518) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (inky cloak) Scrolls scroll of healing (XYZZY) scroll of mana (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) scroll of phase door (THIS SLING IS RETARDED) scroll of standard id (STIFFEN BODY TO ADD POWER) scroll of cure (MUNCH MUNCH) Spellbooks spellbook of passwall (indecisive) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jellies (1 created) 0 kobolds (1 created) 0 cave goblins (1 created) 0 sewer rats (1 created) 0 deathmolds (1 created) 0 New Kops (1 created) 0 jedis (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 11 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.