Coolfrog, chaotic female wraith Anachronist . --.------- |(.......| |.:..$.... |@.......| --@------- ,# [Coolfrog the Survivor] St12 Dx8 Co10 In12 Wi7 Ch10 AnaWraFemCha S1 Dlvl:1 $1 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy 1 gold piece. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - the uncursed +0 pair of plasteel boots named Evenstar (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (4:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: displacement You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 189 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 101 Scroll drop chance was reduced to 85% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 67% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: body spells (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18122 Monster spawn increase reached its maximum at turn 72685 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 219840 The monster class that cannot be genocided was trove The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: grey spider (freq bonus 30) The monster species that spawned more often: rainbow fungus (freq bonus 6) The monster species that spawned more often: batching abase juan quickening (freq bonus 10) The monster species that spawned more often: spike warp patch (freq bonus 16) The monster species that spawned more often: jumping fire eel (freq bonus 48) The monster species that spawned more often: pseudo mermaid (freq bonus 24) The monster species that spawned more often: supreme metroid (freq bonus 16) The monster species that spawned more often: quadruhorse (freq bonus 21) The monster species that spawned more often: beg rumbaed (freq bonus 10) The monster species that spawned more often: disease cloud (freq bonus 10) The monster species that spawned more often: entitied asshole (freq bonus 36) The monster species that spawned more often: loonite (freq bonus 84) The monster species that spawned more often: elemental monster (freq bonus 21) The monster species that spawned more often: belcher scuttler poison dehorned (freq bonus 24) The monster species that spawned more often: petty scary monster (freq bonus 22) The monster species that spawned more often: weresexyleatherpump (freq bonus 12) The monster species that spawned more often: immobile colony (freq bonus 10) The monster species that spawned more often: korean woman (freq bonus 21) The monster species that spawned more often: aquatic kobold (freq bonus 8) The monster species that spawned more often: toxic mushroom (freq bonus 6) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 3) The monster trait that was more common: monsters that can tunnel (freq bonus 6) The monster trait that was more common: monsters that squawk (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster species that never randomly spawned: rogue horror The monster species that never randomly spawned: entry sunup reintroduced The monster species that never randomly spawned: aureolin force fungus The monster species that never randomly spawned: relieved caveatee The monster species that never randomly spawned: apprentice archer The monster species that never randomly spawned: forest giant The monster species that never randomly spawned: Infested Bralani The monster species that never randomly spawned: green dragon worm The monster species that never randomly spawned: queen feidam The monster species that never randomly spawned: red frog The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 15) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 11) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 28) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 20) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 11) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 12) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 5) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 6) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 4) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 49) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this trap was always invisible: bones trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 5) Next attribute increase check would have come at turn 649 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having displacement (0) You were prevented from having reflection (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Shiva The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (157) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (void cloak) Scrolls scroll of healing (THE THE GHOSTSES) scroll of mana (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) scroll of phase door (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of standard id (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of cure (SCREW YOU JONADAB AND YOUR CRAMPING WRITING HAND) Spellbooks spellbook of passwall (rough) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jedis (1 created) 0 newts (1 created) 0 normal frogs (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 1 point, and 1 piece of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.