Coolfrog, chaotic female wraith Anachronist ------ |....| -- |....|## #--------- .| |.....,# #,)..%....| ..| |.<..|,# #,|.).....| ..| ------,# #,---.----- ,,|.>.| #,# #,,,#,#### ,,,-@% #,# ##,#,,,,# #,,--- #,,# #,,###,# #,,, #,---------------)# -.-------,## #,.....}....}...|,# |.......|,# ##|.............|,# |.......|,# |.............-,# |........,# |...}.........|## |.......|## |.............| |.......| --------------- |.......| --------- [Coolfrog the Survivor] St13 Dx11 Co16 In12 Wi14 Ch9 AnaWraFemCha S73 Dlvl:1 $17 HP-7(12) Pw3(3) AC-8 MC9 Mov12 Xp1/14 Wt162/1550 T84 Latest messages The floor grue misses. You see here a lock pick {0}. s - a lock pick {0}. Your plasteel armor blocks the floor grue's attack. The floor grue's sinister gaze fills your mind with dreadful, evil thoughts! You cannot diagonally move through a door! (2x) You hit the floor grue. The floor grue suddenly seems weaker! The floor grue dies! You get hurt by the floor grue's spikes! [-2 -> 10] There is a wall in the way! You see here a scroll of mana {0}. m - an uncursed scroll of mana {0}. You hit the low speeze. You kill the low speeze! You see here a low speeze corpse {500}. You discover a trigger in a pile of soil below you. KAABLAMM!!! The air currents set it off! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: stealth You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 130 Ring identification only worked 4 times out of 31 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 239 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 73% chance Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 93% Wand drop chance was reduced to 87% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: chaos spells (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41413 Monster spawn increase reached its maximum at turn 130093 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1930882 The monster class that cannot be genocided was gnome The monster class that was spawned more often: troll (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 4) The monster species that spawned more often: warthog (freq bonus 21) The monster species that spawned more often: mysterious 2 (freq bonus 7) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 60) The monster species that spawned more often: blue thunderlord (freq bonus 8) The monster species that spawned more often: chasm viper (freq bonus 12) The monster species that spawned more often: chaos elemental (freq bonus 56) The monster species that spawned more often: giant pink jellyfish (freq bonus 32) The monster species that spawned more often: sinful vortex (freq bonus 12) The monster species that spawned more often: adventurous wizard (freq bonus 18) The monster species that spawned more often: satisfying loaf threnody causally diked (freq bonus 15) The monster species that spawned more often: gas cloud (freq bonus 12) The monster species that spawned more often: prorogued gaped toenailed (freq bonus 54) The monster species that spawned more often: tree cat (freq bonus 5) The monster species that spawned more often: ass devourer (freq bonus 10) The monster species that spawned more often: algroth (freq bonus 15) The monster species that spawned more often: carthaginian teacher (freq bonus 8) The monster species that spawned more often: swasi guy (freq bonus 6) The monster species that spawned more often: nih sephirah (freq bonus 20) The monster species that spawned more often: werelichen (freq bonus 7) The monster species that spawned more often: Roswitha (freq bonus 20) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 8) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster species that never randomly spawned: ferrous force fungus The monster species that never randomly spawned: undead nuclear physicist The monster species that never randomly spawned: hell bride The monster species that never randomly spawned: Deidara of Akatsuki The monster species that never randomly spawned: umbra growth The monster species that never randomly spawned: adamance discover The monster species that never randomly spawned: clay warp patch The monster species that never randomly spawned: pack jackal The monster species that never randomly spawned: opal force patch The monster species that never randomly spawned: Ghatanothoa The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 4) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 10) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 3) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 9) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 2) Next attribute increase check would have come at turn 327 Strength training was 3 Dexterity training was 2 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having stealth (0) You were prevented from having keen memory (0) You were aware of the presence of something You were warned of undead You had 1409 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Hirohiko Araki and Emoxivalirex Your deity was Emoxivalirex The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (114) You are dead Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X LIMIT(0) decontaminate 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (hammered cloak) Scrolls scroll of healing (ETAOIN SHRDLU) scroll of mana (INTEGER DIVIDE BY ZERO) scroll of phase door (NUMB IF HITTED SERIOUS IF HURT) scroll of standard id (WAND BALANCE PATCH MY ASS) scroll of cure (FATAL ADVENTURE TO ADULT LECHERY) Spellbooks spellbook of passwall (infinity plus one) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (26 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist...