Coolfrog, chaotic female wraith Anachronist -.-.-- |....| |....| |..@@| |....| ------ [Coolfrog the Survivor] St10 Dx7 Co12 In12 Wi8 Ch14 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-6 MC9 Mov12 Xp1/0 Wt162/1200 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - the uncursed +0 plasteel armor named Frost Barrier (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: half physical damage You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 218 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 101 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 7 Musable item generation frequency had a negative bias of 28% Wand drop chance was reduced to 97% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: chaos spells (turn 75) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 59260 Monster spawn increase reached its maximum at turn 84518 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 451152 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: gnome (freq bonus 12) The monster species that spawned more often: warty colony (freq bonus 15) The monster species that spawned more often: cave spider (freq bonus 30) The monster species that spawned more often: wumpus (freq bonus 102) The monster species that spawned more often: small item trove (freq bonus 32) The monster species that spawned more often: wood elf lord (freq bonus 30) The monster species that spawned more often: giant grasshopper (freq bonus 45) The monster species that spawned more often: Sueschen's feminine sandal (freq bonus 13) The monster species that spawned more often: two-headed hydra (freq bonus 54) The monster species that spawned more often: young black dragon (freq bonus 44) The monster species that spawned more often: pale fungus (freq bonus 78) The monster species that spawned more often: MacBauer (freq bonus 60) The monster species that spawned more often: frolicker aviation (freq bonus 13) The monster species that spawned more often: japanese lichen (freq bonus 30) The monster species that spawned more often: isterre (freq bonus 39) The monster species that spawned more often: weretrapper (freq bonus 26) The monster species that spawned more often: condensate subteen (freq bonus 34) The monster species that spawned more often: magic spore (freq bonus 52) The monster species that spawned more often: hidden fungus (freq bonus 26) The monster species that spawned more often: cincture snatching (freq bonus 270) The monster species that spawned more often: caning calligraphic (freq bonus 14) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster species that never randomly spawned: five-tentacle hententmon The monster species that never randomly spawned: devilkin The monster species that never randomly spawned: stronger gnome warrior The monster species that never randomly spawned: outcried smuggling The monster species that never randomly spawned: spider monkey The monster species that never randomly spawned: stygian doll The monster species that never randomly spawned: wooden mold The monster species that never randomly spawned: mummified priest The monster species that never randomly spawned: jiggly detonate The monster species that never randomly spawned: Vampire Kop The monster class that more likely to generate with musable stuff: piece of food The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 44) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 10) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 363) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 37) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 2) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 83) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 79) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 39) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 5) Next attribute increase check would have come at turn 1199 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having half physical damage (0) You were prevented from having double attacks (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (176) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (weaving cloak) Scrolls scroll of healing (ENSSICIBZ EDUDO) scroll of mana (NNA GI NA ARA MKPURU AMU) scroll of phase door (HAKUNA MATATA) scroll of standard id (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of cure (SUPER BURNINATE ENEMY WITH VERY TIRED) Spellbooks spellbook of passwall (venerable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 pack jackals (3 created) 0 low oozes (1 created) 0 jedis (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.