Coolfrog, chaotic female wraith Anachronist ------- +..Z..| |.....| |.....| #|.....| ,@@....| #-.----- [Coolfrog the Survivor] St7 Dx8 Co7 In11 Wi6 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-12 MC9 Mov12 Xp1/0 Wt162/800 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - the uncursed +0 plasteel helm named Rolling Thunder (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - the uncursed +0 pair of plasteel boots named Gilettar (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 235 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 65% Potion drop chance was reduced to 88% Monster death drops spawned with only 99% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: polymorphing (turn 2) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 22794 Monster spawn increase reached its maximum at turn 62635 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 278958 The monster class that cannot be genocided was vortex The monster class that was spawned more often: rodent (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: unnethackplus horror (freq bonus 30) The monster species that spawned more often: phase warp patch (freq bonus 15) The monster species that spawned more often: corpse shredder (freq bonus 16) The monster species that spawned more often: hulking automaton (freq bonus 6) The monster species that spawned more often: kimono girl (freq bonus 6) The monster species that spawned more often: venom vortex (freq bonus 21) The monster species that spawned more often: rohirrim (freq bonus 10) The monster species that spawned more often: ancient shimmering dragon (freq bonus 8) The monster species that spawned more often: sulfur mushroom (freq bonus 40) The monster species that spawned more often: nine of hearts (freq bonus 16) The monster species that spawned more often: y,ûWTqI@S7eEf| (freq bonus 18) The monster species that spawned more often: giant sapphire frog (freq bonus 7) The monster species that spawned more often: real warp fungus (freq bonus 48) The monster species that spawned more often: shapeless air elemental (freq bonus 8) The monster species that spawned more often: Merle (freq bonus 16) The monster species that spawned more often: disgusting colony (freq bonus 16) The monster species that spawned more often: drolem (freq bonus 8) The monster species that spawned more often: superschool speaker (freq bonus 3) The monster species that spawned more often: deceiving colony (freq bonus 9) The monster species that spawned more often: Gigolo (freq bonus 48) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster species that never randomly spawned: aklash The monster species that never randomly spawned: storm rider The monster species that never randomly spawned: giant flea The monster species that never randomly spawned: giant spawn mimic The monster species that never randomly spawned: guardian of the mountains The monster species that never randomly spawned: tentacled atlantean The monster species that never randomly spawned: Maria The monster species that never randomly spawned: backwoodsmen locoism beguine The monster species that never randomly spawned: energy warp patch The monster species that never randomly spawned: loud force fungus The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 141) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 5) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 68) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 16) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 17) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 30) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 10) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 5) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 8) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 16) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 11) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 14) Next attribute increase check would have come at turn 2215 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having dimmopathy (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (537) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (mantle of coat) Scrolls scroll of healing (NNA GI NA ARA MKPURU AMU) scroll of mana (ITAINO ITAINO TONDEKE) scroll of phase door (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of standard id (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of cure (TLASFO SENIL) Spellbooks spellbook of passwall (vellum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 gas spores (1 created) 0 monotons (2 created) 0 grid bugs (2 created) 0 lichens (2 created) 0 New Kops (1 created) 0 kestrels (1 created) 0 baby ogres (1 created) 0 kobold zombies (1 created) 0 jedis (1 created) 0 newts (1 created) 0 novice dark walls (2 created) 15 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.