Coolfrog, chaotic female wraith Anachronist ------ |....| |....| #....| |@@..| +.*$.| |.$..| -#-.-- [Coolfrog the Survivor] St12 Dx8 Co10 In10 Wi12 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 19 uncursed pills {0} k - an invisible uncursed pill {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks l - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: hallu party You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 55% Wand drop chance was reduced to 84% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: polymorphing (turn 19) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16504 Monster spawn increase reached its maximum at turn 34056 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 324162 The monster class that cannot be genocided was lizard The monster class that was spawned more often: centaur (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: phase warp fungus (freq bonus 16) The monster species that spawned more often: Sasuke Sarugature (freq bonus 14) The monster species that spawned more often: wild boar (freq bonus 14) The monster species that spawned more often: drydrip mold (freq bonus 10) The monster species that spawned more often: measled weeklong (freq bonus 6) The monster species that spawned more often: tribute (freq bonus 42) The monster species that spawned more often: nine-headed hydra (freq bonus 12) The monster species that spawned more often: large red snake (freq bonus 24) The monster species that spawned more often: vampire troll (freq bonus 28) The monster species that spawned more often: creeping diamond gems (freq bonus 3) The monster species that spawned more often: summoned fire golem (freq bonus 14) The monster species that spawned more often: null stalk (freq bonus 5) The monster species that spawned more often: %s Rat-Man (freq bonus 8) The monster species that spawned more often: cursed spirit (freq bonus 16) The monster species that spawned more often: moth (freq bonus 12) The monster species that spawned more often: great wyrm of chaos (freq bonus 12) The monster species that spawned more often: lord of Chaos (freq bonus 16) The monster species that spawned more often: luminescent mold (freq bonus 14) The monster species that spawned more often: karate sister (freq bonus 6) The monster species that spawned more often: cursed rubber (freq bonus 12) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 4) The monster species that never randomly spawned: dark growth The monster species that never randomly spawned: dull spore The monster species that never randomly spawned: pustulent warp fungus The monster species that never randomly spawned: necro archer The monster species that never randomly spawned: para turret The monster species that never randomly spawned: tiny troll The monster species that never randomly spawned: filament tented The monster species that never randomly spawned: pm surety hatemongering hillier The monster species that never randomly spawned: steel wolf The monster species that never randomly spawned: black and white force patch The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 17) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 80) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 4) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 6) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 11) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 3) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: artificer trap (freq bonus 5) Next attribute increase check would have come at turn 425 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from hallu partying (0) You were prevented from having wonderlegs (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (255) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (phantom cloak) Scrolls scroll of healing (DARONG PLEYBECK HOT Q TU RITARN HIRI) scroll of mana (DEHARK A SONE BHELL) scroll of phase door (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of standard id (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of cure (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) Spellbooks spellbook of passwall (dark green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 mimic ants (1 created) 0 jackals (2 created) 0 grid bugs (1 created) 0 fat bats (1 created) 0 lichens (1 created) 0 jedis (1 created) 0 arrow turrets (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.