Coolfrog, chaotic female wraith Anachronist ----- |%.)|# ....@, |..@| ----- [Coolfrog the Survivor] St15 Dx9 Co9 In9 Wi10 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt162/1300 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (4:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: warning You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 165 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 56% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 54% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 67% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: long sword (turn 34) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28484 Monster spawn increase reached its maximum at turn 57415 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1092267 The monster class that cannot be genocided was light The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: evil growth (freq bonus 20) The monster species that spawned more often: super bully (freq bonus 24) The monster species that spawned more often: aquatic kobold (freq bonus 21) The monster species that spawned more often: petty hill giant (freq bonus 21) The monster species that spawned more often: living cannon (freq bonus 52) The monster species that spawned more often: vaportex (freq bonus 12) The monster species that spawned more often: dream turret (freq bonus 12) The monster species that spawned more often: jumping force babelfish (freq bonus 10) The monster species that spawned more often: generic cat girl (freq bonus 9) The monster species that spawned more often: hydra-snake (freq bonus 12) The monster species that spawned more often: young adult green dragon (freq bonus 30) The monster species that spawned more often: Midinir (freq bonus 8) The monster species that spawned more often: rhydon (freq bonus 4) The monster species that spawned more often: bright blue warp fungus (freq bonus 9) The monster species that spawned more often: guardian lich (freq bonus 18) The monster species that spawned more often: mantichris (freq bonus 12) The monster species that spawned more often: troglodyte beastlord (freq bonus 3) The monster species that spawned more often: fictional bug (freq bonus 24) The monster species that spawned more often: reflection exotic (freq bonus 12) The monster species that spawned more often: Urbaldi (freq bonus 15) The monster trait that was more common: monsters that count as mercenaries (freq bonus 8) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 3) The monster species that never randomly spawned: air mewlip The monster species that never randomly spawned: superimpose poleax morassy The monster species that never randomly spawned: petty adom horror The monster species that never randomly spawned: scorecard effloresce halved The monster species that never randomly spawned: zombocat The monster species that never randomly spawned: outjutting centralization The monster species that never randomly spawned: sconce otyugh The monster species that never randomly spawned: colorful mold The monster species that never randomly spawned: water control girl The monster species that never randomly spawned: drug abuser The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 16) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 15) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 12) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 2) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 13) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 6) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 4) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 9) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: clockwise spin trap (freq bonus 1) Next attribute increase check would have come at turn 799 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having warning (0) You were prevented from being a stoned chiller (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (1380) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (opera cloak) Scrolls scroll of healing (SIGNAL 11 WAS RAISED) scroll of mana (UTOR COMPERIO) scroll of phase door (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of standard id (STATUS DISAPER WHEN RAIN) scroll of cure (T A C H) Spellbooks spellbook of passwall (faded) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 foxes (1 created) 0 kobolds (1 created) 0 baby mimics (1 created) 0 deimonidaines (1 created) 0 vultures (1 created) 0 jedis (1 created) 0 scroll troves (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.