Coolfrog, chaotic female wraith Anachronist --------- +.......| |.@@h...| --+------ [Coolfrog the Survivor] St8 Dx6 Co8 In7 Wi9 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-6 MC9 Mov12 Xp1/0 Wt162/900 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (3:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: curse resistance You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 14% chance Monsters only dropped their equipment with 80% chance Ring drop chance was reduced to 66% Wand drop chance was reduced to 90% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: protection spells (turn 38) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48076 Monster spawn increase reached its maximum at turn 132422 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1197780 The monster class that cannot be genocided was vampire The monster class that was spawned more often: troll (freq bonus 3) The monster species that spawned more often: bucklered windflower marbled (freq bonus 40) The monster species that spawned more often: troglodyte (freq bonus 10) The monster species that spawned more often: pustule lymphoid unwisely hippopotami (freq bonus 8) The monster species that spawned more often: corrosive wall (freq bonus 48) The monster species that spawned more often: dwarven artillery wizard (freq bonus 60) The monster species that spawned more often: cloture smuggled (freq bonus 8) The monster species that spawned more often: ferrous mushroom (freq bonus 30) The monster species that spawned more often: dark orc (freq bonus 15) The monster species that spawned more often: Nataliya's wedge sandal (freq bonus 36) The monster species that spawned more often: disintegrator (freq bonus 16) The monster species that spawned more often: Yog-Sothoth, the All-in-One (freq bonus 108) The monster species that spawned more often: dwarf on crack (freq bonus 5) The monster species that spawned more often: consecrated turret (freq bonus 32) The monster species that spawned more often: paraguay gatekeeper (freq bonus 60) The monster species that spawned more often: sludge turret (freq bonus 30) The monster species that spawned more often: disintitrice (freq bonus 10) The monster species that spawned more often: petty mind flayer (freq bonus 12) The monster species that spawned more often: condoning tarnal terminatory superposable (freq bonus 5) The monster species that spawned more often: knapsack sheep (freq bonus 12) The monster species that spawned more often: cow man (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster species that never randomly spawned: porter magenta lichen The monster species that never randomly spawned: nightmare unicorn The monster species that never randomly spawned: a-type The monster species that never randomly spawned: slicer beetle The monster species that never randomly spawned: hussar cablegram tuckered The monster species that never randomly spawned: domestic spider The monster species that never randomly spawned: busted lagging shrived The monster species that never randomly spawned: deceiving mold The monster species that never randomly spawned: tallowed mantlet The monster species that never randomly spawned: irrupted pun The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 13) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 37) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 7) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 6) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 10) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 23) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: inimical stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 4) Next attribute increase check would have come at turn 1078 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having shock resistance (0) You were prevented from having curse resistance (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Full Moon, New Moon and Friday the 13th Your deity was Friday the 13th The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (431) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (dark cloak) Scrolls scroll of healing (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) scroll of mana (FELLOW LEAF ELF STAT CANNT LOWED) scroll of phase door (PHYSIC STUNT DAMAGE SMALLERS) scroll of standard id (ETAOIN SHRDLU) scroll of cure (IGNITE IGNITION IMMOLATION) Spellbooks spellbook of passwall (ephemeral) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 hobbit thieves (1 created) 0 pack kobolds (1 created) 0 iron piercers (1 created) 0 visor sewer rats (2 created) 0 jedis (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.