Coolfrog, chaotic female wraith Anachronist ---.-- ..$..| |....| M |...@| |...@| -.---- [Coolfrog the Survivor] St8 Dx5 Co8 In5 Wi8 Ch6 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-5 MC9 Mov12 Xp1/0 Wt162/900 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 55% Ring drop chance was reduced to 67% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 91% Monster death drops spawned with only 93% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: quarterstaff (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85290 Monster spawn increase reached its maximum at turn 126413 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 723489 The monster class that cannot be genocided was ogre The monster class that was spawned more often: bat or bird (freq bonus 3) The monster species that spawned more often: drone stalk (freq bonus 5) The monster species that spawned more often: mandrake (freq bonus 16) The monster species that spawned more often: blank force fungus (freq bonus 5) The monster species that spawned more often: huge flaming sphere (freq bonus 6) The monster species that spawned more often: snaga sapper (freq bonus 40) The monster species that spawned more often: blue worm mass (freq bonus 12) The monster species that spawned more often: giant cockroach (freq bonus 5) The monster species that spawned more often: hypno (freq bonus 18) The monster species that spawned more often: bull (freq bonus 10) The monster species that spawned more often: aquatic elven shaman (freq bonus 24) The monster species that spawned more often: blank force fungus (freq bonus 10) The monster species that spawned more often: southside hood (freq bonus 32) The monster species that spawned more often: sprout angel (freq bonus 10) The monster species that spawned more often: giant bright blue jellyfish (freq bonus 15) The monster species that spawned more often: Annika (freq bonus 24) The monster species that spawned more often: white midge (freq bonus 6) The monster species that spawned more often: intel scribe (freq bonus 5) The monster species that spawned more often: Baalphegor (freq bonus 78) The monster species that spawned more often: whimlich (freq bonus 24) The monster species that spawned more often: quantum colony (freq bonus 24) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4) The monster trait that was more common: monsters that spawn in small groups (freq bonus 6) The monster species that never randomly spawned: advanced bomb The monster species that never randomly spawned: alignment vortex The monster species that never randomly spawned: insurmountable force patch The monster species that never randomly spawned: gun cat The monster species that never randomly spawned: turkish bandit The monster species that never randomly spawned: grandmaster owlbear The monster species that never randomly spawned: smart smasher The monster species that never randomly spawned: repatriating flecked The monster species that never randomly spawned: red ogre The monster species that never randomly spawned: barricade tower The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 6) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 13) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 51) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 8) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 8) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 12) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 20) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 9) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 5) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this trap was always invisible: random message trap The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 6) Next attribute increase check would have come at turn 790 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having shock resistance (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Grizz, Panda and Ice Bear Your deity was Ice Bear The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (289) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (absorbing cloak) Scrolls scroll of healing (HASTUR HASTUR HASTUR) scroll of mana (KATNISS SHOT PEETA IN THE HEAD) scroll of phase door (GROUP SING MAKE MORE DAMAGED) scroll of standard id (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of cure (ALL TEAM ELFS IS MORE POWER IN SUNNY) Spellbooks spellbook of passwall (powered) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 weasels (1 created) 0 attractive demimondaines (1 created) 0 little wild pigs (2 created) 0 mummies (1 created) 0 water moccasins (1 created) 0 jedis (1 created) 0 novice light walls (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.