Coolfrog, chaotic female wraith Anachronist ------- |..@..| ....@.| |..F... ------- . - [Coolfrog the Survivor] St11 Dx9 Co13 In16 Wi6 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt162/1300 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: acid resistance You could not have this property intrinsically: energy regeneration Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 86 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 67% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: club (turn 68) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31270 Monster spawn increase reached its maximum at turn 59891 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1072314 The monster class that cannot be genocided was trove The monster class that was spawned more often: orc (freq bonus 3) The monster species that spawned more often: arphexad (freq bonus 16) The monster species that spawned more often: Frongnir (freq bonus 24) The monster species that spawned more often: tunnel force wight (freq bonus 12) The monster species that spawned more often: former sergeant (freq bonus 16) The monster species that spawned more often: Heavenly Destroyer (freq bonus 54) The monster species that spawned more often: dark elven mage (freq bonus 12) The monster species that spawned more often: fetid defiler (freq bonus 14) The monster species that spawned more often: lubricating angola (freq bonus 40) The monster species that spawned more often: special stalk (freq bonus 18) The monster species that spawned more often: dark gray mold (freq bonus 20) The monster species that spawned more often: truck of peace (freq bonus 12) The monster species that spawned more often: cloak mimic (freq bonus 96) The monster species that spawned more often: Marian's persian boot (freq bonus 4) The monster species that spawned more often: pulsating sphere (freq bonus 15) The monster species that spawned more often: Lou's sneaker (freq bonus 14) The monster species that spawned more often: sucking mimic (freq bonus 5) The monster species that spawned more often: crystal gargoyle (freq bonus 6) The monster species that spawned more often: transsylvanian (freq bonus 5) The monster species that spawned more often: clicking force patch (freq bonus 10) The monster species that spawned more often: cursed force patch (freq bonus 24) The monster trait that was more common: monsters of small size (freq bonus 6) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 6) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster species that never randomly spawned: Kenshiro The monster species that never randomly spawned: ringwraith The monster species that never randomly spawned: spitting lizard The monster species that never randomly spawned: ice vortex The monster species that never randomly spawned: zombie warrior The monster species that never randomly spawned: zephyr hound The monster species that never randomly spawned: nine of hearts The monster species that never randomly spawned: ball of gossamer sunlight The monster species that never randomly spawned: prehistoric cave lizard The monster species that never randomly spawned: squeaker The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 56) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 4) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 9) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 8) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 10) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 9) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 35) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 6) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 3) Next attribute increase check would have come at turn 520 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having acid resistance (0) You were prevented from having regeneration (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mother, Andromalius and Marionette Your deity was Marionette The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (92) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (flax cloak) Scrolls scroll of healing (RAMBA ZAMBA) scroll of mana (V RATE RISE BY DISTURB) scroll of phase door (MAKE THE PRIZE TWICE USED) scroll of standard id (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of cure (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) Spellbooks spellbook of passwall (posh) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 cockatoo chicks (2 created) 0 mini gremlins (1 created) 0 visor sewer rats (4 created) 0 vultures (1 created) 0 spore lichens (1 created) 0 jedis (1 created) 0 geckos (1 created) 0 novice light walls (1 created) 12 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.