Coolfrog, chaotic female wraith Anachronist ----------------- ------------ |............@...............| |...........@................| |..|.........................| |...............$....%.......| ------------------------------ [Coolfrog the Survivor] St17 Dx5 Co16 In10 Wi11 Ch12 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-5 MC9 Mov12 Xp1/0 Wt162/1750 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 28 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 141 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 91% Wand drop chance was reduced to 70% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: spear (turn 109) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23179 Monster spawn increase reached its maximum at turn 70726 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1865710 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: unicorn or horse (freq bonus 6) The monster species that spawned more often: kymograph commendable (freq bonus 40) The monster species that spawned more often: gold dragon worm (freq bonus 14) The monster species that spawned more often: gnome comrade (freq bonus 11) The monster species that spawned more often: troglodyte witch doctor (freq bonus 48) The monster species that spawned more often: futz valence (freq bonus 32) The monster species that spawned more often: undead swarm bat (freq bonus 14) The monster species that spawned more often: scarab beetle (freq bonus 10) The monster species that spawned more often: polymerization indulgently racketier (freq bonus 60) The monster species that spawned more often: Gas Kop (freq bonus 72) The monster species that spawned more often: Ludgera (freq bonus 54) The monster species that spawned more often: flying scimitar (freq bonus 42) The monster species that spawned more often: Judge Mortis (freq bonus 12) The monster species that spawned more often: red jelly (freq bonus 18) The monster species that spawned more often: lilac fungus (freq bonus 20) The monster species that spawned more often: unexpected tiger (freq bonus 54) The monster species that spawned more often: syphoned artful peacefully sanctum (freq bonus 7) The monster species that spawned more often: stone warp patch (freq bonus 16) The monster species that spawned more often: undead cruel abuser (freq bonus 16) The monster species that spawned more often: red worm mass (freq bonus 22) The monster species that spawned more often: pseudo lodestone putter (freq bonus 24) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster species that never randomly spawned: neocolonialist surrenderor location The monster species that never randomly spawned: taliban militia The monster species that never randomly spawned: anarchy spinet The monster species that never randomly spawned: bassoon nonnavigable The monster species that never randomly spawned: timbal sunny The monster species that never randomly spawned: sun snake The monster species that never randomly spawned: jesed sephirah The monster species that never randomly spawned: instituted shadowboxed tartrate juxtaposition pedal deflective The monster species that never randomly spawned: standard snake The monster species that never randomly spawned: giant lodestone dragonfly The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 13) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 20) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 13) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 38) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 7) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 8) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 4) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 10) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this trap was always invisible: nasty nation trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 15) Next attribute increase check would have come at turn 1074 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having mana regeneration (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balam, Cosmos and Dantalion Your deity was Dantalion The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (92) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (science cloak) Scrolls scroll of healing (CURSED TIN OF COCKATRICE MEAT) scroll of mana (I R TEH UBER PWNZ0R) scroll of phase door (GRAB EM BY THE PUSSY) scroll of standard id (ELAM EBOW) scroll of cure (BOYTIT ZIDEC) Spellbooks spellbook of passwall (transient) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 drains rats (2 created) 0 jedis (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.