Coolfrog, chaotic female wraith Anachronist ------ |....| |..$.| |@@..| Z --- -- [Coolfrog the Survivor] St9 Dx6 Co14 In8 Wi10 Ch7 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-6 MC9 Mov12 Xp1/0 Wt162/1250 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - the uncursed +0 pistol named Marumana (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - the cursed +0 T-shirt named Dawnbringer (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: invisibility You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 200 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 65% Ring drop chance was reduced to 75% Wand drop chance was reduced to 89% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: petkeeping (turn 54) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 13468 Monster spawn increase reached its maximum at turn 52178 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 722568 The monster class that cannot be genocided was golem The monster class that was spawned more often: zombie (freq bonus 6) The monster species that spawned more often: learned eta (freq bonus 18) The monster species that spawned more often: mediator (freq bonus 16) The monster species that spawned more often: traffic light dragon (freq bonus 16) The monster species that spawned more often: Dislexor (freq bonus 48) The monster species that spawned more often: fragmentarily tangy (freq bonus 64) The monster species that spawned more often: water archer (freq bonus 14) The monster species that spawned more often: SJW lawyer (freq bonus 10) The monster species that spawned more often: Jens (freq bonus 24) The monster species that spawned more often: copying pastorship (freq bonus 20) The monster species that spawned more often: vorpal grid bug (freq bonus 48) The monster species that spawned more often: korsair (freq bonus 20) The monster species that spawned more often: provoking gruelingly (freq bonus 8) The monster species that spawned more often: shining giant (freq bonus 7) The monster species that spawned more often: fetid defiler (freq bonus 14) The monster species that spawned more often: The bastard brother of Shy Laura (freq bonus 18) The monster species that spawned more often: smart trove (freq bonus 120) The monster species that spawned more often: purplest nonuser (freq bonus 40) The monster species that spawned more often: anaerobic antecedence (freq bonus 28) The monster species that spawned more often: vising earthquake (freq bonus 66) The monster species that spawned more often: greater astral elemental (freq bonus 24) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 8) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 4) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster species that never randomly spawned: vampire ambusher The monster species that never randomly spawned: giant chick The monster species that never randomly spawned: nexus chicken The monster species that never randomly spawned: freezer turret The monster species that never randomly spawned: nexus chicken The monster species that never randomly spawned: demon steed The monster species that never randomly spawned: skirmisher topsoil The monster species that never randomly spawned: paralysator fly The monster species that never randomly spawned: resin golem The monster species that never randomly spawned: allotypically boodling The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 17) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 12) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 18) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 11) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 6) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 19) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 11) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 5) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 7) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 8) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: beamer (freq bonus 3) Next attribute increase check would have come at turn 1120 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having clairvoyance (0) You were prevented from having invisibility (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Athena, Hermes and Poseidon Your deity was Poseidon The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (127) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (team splat cloak) Scrolls scroll of healing (EMULSION DARNEDER) scroll of mana (EDEVESH HANAGASH) scroll of phase door (STUNT OF GHOST IS DIFFER) scroll of standard id (FEELING MARKSMAN AMYLEIN) scroll of cure (ACROBAT BATTLEBOOK UNARMEDCOMBAT) Spellbooks spellbook of passwall (insulated) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 man eating plants (1 created) 0 slimebesus (1 created) 0 goblin zombies (1 created) 0 jedis (1 created) 0 cold troves (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 13 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.