Coolfrog, chaotic female wraith Anachronist ----------- |..(......| |.......... . |.........| ..........| |....).@..| ......@...| ----------- [Coolfrog the Survivor] St11 Dx8 Co11 In14 Wi8 Ch10 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-7 MC9 Mov12 Xp1/0 Wt162/1200 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. You don't have anything to zap. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: hallu party You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 20 Ring identification only worked 4 times out of 16 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 103 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 66% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: lightsaber (turn 41) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81304 Monster spawn increase reached its maximum at turn 141124 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 737919 The monster class that cannot be genocided was mummy The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: chaotic laser (freq bonus 20) The monster species that spawned more often: hued earplug (freq bonus 15) The monster species that spawned more often: abnormal fungus (freq bonus 24) The monster species that spawned more often: gray stone golem (freq bonus 18) The monster species that spawned more often: Officer Alina (freq bonus 42) The monster species that spawned more often: gibbering mouther (freq bonus 6) The monster species that spawned more often: kaleidoscope ant (freq bonus 12) The monster species that spawned more often: cobwebbier rancid unconcerned hesitating (freq bonus 10) The monster species that spawned more often: moonscape reabsorb (freq bonus 14) The monster species that spawned more often: fools garden (freq bonus 14) The monster species that spawned more often: warty fungus (freq bonus 42) The monster species that spawned more often: scaling voicelessly (freq bonus 20) The monster species that spawned more often: Glareth (freq bonus 24) The monster species that spawned more often: speedotrice (freq bonus 16) The monster species that spawned more often: glabrezu (freq bonus 12) The monster species that spawned more often: hells angel (freq bonus 12) The monster species that spawned more often: ferrous warp patch (freq bonus 42) The monster species that spawned more often: sparkling colony (freq bonus 36) The monster species that spawned more often: healing mold (freq bonus 48) The monster species that spawned more often: nonon (freq bonus 6) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster species that never randomly spawned: deep crypt creep The monster species that never randomly spawned: millipede The monster species that never randomly spawned: stonecutting water elemental The monster species that never randomly spawned: conjurer The monster species that never randomly spawned: lovelily grizzler permanence The monster species that never randomly spawned: tone golem The monster species that never randomly spawned: killer rabbit The monster species that never randomly spawned: shavuot sephirah The monster species that never randomly spawned: Otto The monster species that never randomly spawned: highway cattle The monster class that always generated with extra speed: dog or other canine The monster class that more likely to generate with musable stuff: bat or bird The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 26) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 6) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 124) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 5) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 9) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 5) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 5) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 55) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: filler trap (freq bonus 2) Next attribute increase check would have come at turn 424 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having flying (0) You were prevented from hallu partying (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Tymora The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (564) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (yellow cloak) Scrolls scroll of healing (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of mana (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of phase door (SHENME SHIHOU TENGTONG FABU) scroll of standard id (FORAGAN MISROCH TULEVEI) scroll of cure (BWARHARHARHARHAR) Spellbooks spellbook of passwall (molded) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (2 created) 0 training kobolds (1 created) 0 black metroids (1 created) 0 hidden bats (2 created) 0 jedis (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.