Coolfrog, chaotic female wraith Anachronist ---------- |........| |$..@...$| |....@...+ ---------- [Coolfrog the Survivor] St7 Dx4 Co8 In6 Wi6 Ch11 AnaWraFemCha S0 Dlvl:1 $0 HP12(12) Pw3(3) AC-5 MC9 Mov12 Xp1/0 Wt162/850 T1 Latest messages Hello Coolfrog, welcome to SlashEMExtended! You are a chaotic female wraith Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - the uncursed +0 cloak of magic resistance named Streetrace (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of passwall (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: infravision You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 95% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 90% Monster death drops spawned with only 88% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: paddle (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 42680 Monster spawn increase reached its maximum at turn 80440 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 5909640 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: floodwave (freq bonus 6) The monster species that spawned more often: enclave soldier (freq bonus 12) The monster species that spawned more often: apprentice lichen (freq bonus 30) The monster species that spawned more often: small chimpanzee (freq bonus 15) The monster species that spawned more often: blown prosier nearer (freq bonus 15) The monster species that spawned more often: phonophotography digesting dehydrogenated (freq bonus 3) The monster species that spawned more often: unnethack horror (freq bonus 24) The monster species that spawned more often: revival spinner (freq bonus 4) The monster species that spawned more often: solecist precontrived clavier (freq bonus 12) The monster species that spawned more often: haxor (freq bonus 12) The monster species that spawned more often: frost bear (freq bonus 45) The monster species that spawned more often: thick vrock (freq bonus 6) The monster species that spawned more often: Bad Tidings (freq bonus 8) The monster species that spawned more often: ruby wraith (freq bonus 12) The monster species that spawned more often: healing fungus (freq bonus 16) The monster species that spawned more often: diskwipe daemon (freq bonus 16) The monster species that spawned more often: car-driving superthief (freq bonus 5) The monster species that spawned more often: giant wolf tick (freq bonus 14) The monster species that spawned more often: iron girl (freq bonus 6) The monster species that spawned more often: porter Mordor orc (freq bonus 9) The monster trait that was more common: monsters that regenerate health (freq bonus 8) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 6) The monster trait that was more common: monsters that have hug attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 8) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster species that never randomly spawned: Cheesehead Simon The monster species that never randomly spawned: bus The monster species that never randomly spawned: Social Justice Idiot The monster species that never randomly spawned: Utahraptor The monster species that never randomly spawned: dire shark The monster species that never randomly spawned: fancy warp fungus The monster species that never randomly spawned: granite catnap The monster species that never randomly spawned: oddish notification The monster species that never randomly spawned: zyborg The monster species that never randomly spawned: Yannick The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 199) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 15) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 4) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 8) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 3) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 76) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 1) Next attribute increase check would have come at turn 667 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were prevented from having infravision (0) You were prevented from having half physical damage (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Celine Jules and Heaven's Feel Your deity was Heaven's Feel The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (83) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (asbestos cloak) Scrolls scroll of healing (ALL I WANT IS ME IN YOU) scroll of mana (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) scroll of phase door (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of standard id (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of cure (MASTER K2 HOSTED SLEX ON HARDFOUGHT) Spellbooks spellbook of passwall (fine-printed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jedis (1 created) 0 twens (1 created) 2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Coolfrog the Anachronist... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. Since you escaped early, the score list will not be checked.